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L2 Learning Through Gaming: A Case of Russian Verbs of Motion.
L2 Learning Through Gaming: A Case of Russian Verbs of Motion.
Contents Info
L2 Learning Through Gaming: A Case of Russian Verbs of Motion.
Material Type  
 학위논문
 
0017160967
Date and Time of Latest Transaction  
20250211151143
ISBN  
9798383187241
DDC  
400
Author  
Hubrich, Olesia.
Title/Author  
L2 Learning Through Gaming: A Case of Russian Verbs of Motion.
Publish Info  
[S.l.] : The University of Iowa., 2024
Publish Info  
Ann Arbor : ProQuest Dissertations & Theses, 2024
Material Info  
275 p.
General Note  
Source: Dissertations Abstracts International, Volume: 86-01, Section: A.
General Note  
Advisor: Schuh, Kathy L.
학위논문주기  
Thesis (Ph.D.)--The University of Iowa, 2024.
Abstracts/Etc  
요약The purpose of this qualitative exploratory case study was to explore how The Sims could be used to assist L1 English speakers in learning L2 Russian verbs of motion through completing in-game tasks in pairs while speaking Russian. English and Russian verbs of motion encode manner and path differently, and L2 Russian motion verbs use a variety of prefixes and prepositions which represent a challenge for L1 English speakers.The research questions were concerned with three main aspects: learners' perceptions and linguistic knowledge of L2 Russian verbs of motion, L1 speakers' engagement with one another with the aim to learn Russian verbs of motion, and The Sims as the mediator for learning of L2 Russian verbs of motion.Six participants completed a gaming background questionnaire and two pretests, after that they were divided into dyads and had five gaming sessions within two weeks. The game language setting was Russian, and the participants were playing, completing the prompt tasks and describing in Russian events on the screen and discussing grammar and vocabulary. After each session, each participant completed a written reflection activity. Two posttests and a semi-structured interview concluded the study.Both individual participants and dyads were units of analysis. The study was situated within the theoretical framework of CHAT (Cultural-Historical Activity Theory, Engestrom, 2005; Leont'ev, 1978). Participants started the activity of gameplay with their own unique perspectives, and during gaming sessions they either arrived at joint understanding of Russian motion verbs by creating a joint Object, or their individual perspectives remained unchanged (in non-collaborative dyads, Storch, 2002).The results showed that learners' perceptions and knowledge improved for the most part, with few exceptions based on individual differences (proficiency level, motivation, and goals of study). The analysis of patterns of dyadic interaction (Storch, 2002) revealed that certain types of engagement between participants deemed more beneficial for creating joint understanding (that leads to learning) than others (Engestrom, 2005). Therefore, collaborative and expert/novice pairings facilitate learning whereas the presence of a dominant partner in a pair inhibits learning. Finally, The Sims successfully mediated learning of L2 Russian verbs of motion (as well as vocabulary and other grammar) in a variety of ways and proved to be a viable resource for learning and teaching L2 Russian verbs of motion. 
Subject Added Entry-Topical Term  
Language.
Subject Added Entry-Topical Term  
Slavic studies.
Subject Added Entry-Topical Term  
Foreign language instruction.
Subject Added Entry-Topical Term  
Linguistics.
Index Term-Uncontrolled  
Activity Systems Analysis
Index Term-Uncontrolled  
DGBLLT
Index Term-Uncontrolled  
Dyadic interaction
Index Term-Uncontrolled  
Russian verbs of motion
Index Term-Uncontrolled  
Second language acquisition
Index Term-Uncontrolled  
The Sims
Added Entry-Corporate Name  
The University of Iowa Second Language Acquisition
Host Item Entry  
Dissertations Abstracts International. 86-01A.
Electronic Location and Access  
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Control Number  
joongbu:656181
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