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Photorealistic Digital Content Creation for Extended Reality From Sparse In-the-Wild Images.
Inhalt Info
Photorealistic Digital Content Creation for Extended Reality From Sparse In-the-Wild Images.
자료유형  
 학위논문
Control Number  
0017161370
International Standard Book Number  
9798383188507
Dewey Decimal Classification Number  
004
Main Entry-Personal Name  
Yeh, Yu-Ying.
Publication, Distribution, etc. (Imprint  
[S.l.] : University of California, San Diego., 2024
Publication, Distribution, etc. (Imprint  
Ann Arbor : ProQuest Dissertations & Theses, 2024
Physical Description  
180 p.
General Note  
Source: Dissertations Abstracts International, Volume: 86-01, Section: B.
General Note  
Advisor: Chandraker, Manmohan.
Dissertation Note  
Thesis (Ph.D.)--University of California, San Diego, 2024.
Summary, Etc.  
요약Extended Reality (XR) encompasses immersive technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), which blend the physical and digital worlds. For XR experiences to captivate users and seamlessly integrate with reality, photorealistic content is essential. Photorealism ensures that virtual elements convincingly interact with real-world environments, enhancing immersion and fostering a sense of presence for users. This dissertation explores various methods to facilitate the convenient and efficient creation of photorealistic digital content from images for diverse subjects.Creating photorealistic content from images involves estimating intrinsic components from scenes, a highly challenging and ill-posed problem. To ensure photorealism, this dissertation focuses on synthesizing spatially-varying Bidirectional Reflectance Distribution Functions (BRDFs) or textures, modeling complex light transport, and leveraging large-scale real-world data. Firstly, we discuss how existing priors can be used for material and lighting transfer from images to 3D scene geometry. Secondly, we explore the utilization of diffusion models pre-trained on large-scale real-world images as priors for high-quality texture synthesis and transfer to arbitrary 3D shapes with image inputs. Additionally, specialized objects like transparent shapes or portraits are addressed through learning-based approaches with synthetic data and synthetic-to-real adaptation for complex light transport and relighting to handle specific appearances.The key contribution of this dissertation is developing efficient methods to create high-quality photorealistic content for XR with minimal human effort. Unlike prior works that depend on elaborate capture systems or extensive image sets, this dissertation achieves photorealism using just a few images easily captured from commercial mobile devices. We demonstrate diverse, high-quality photorealistic content produced by our methods, suitable for various XR applications.
Subject Added Entry-Topical Term  
Computer science.
Subject Added Entry-Topical Term  
Information technology.
Index Term-Uncontrolled  
3D content creation
Index Term-Uncontrolled  
Computer graphics
Index Term-Uncontrolled  
Computer vision
Index Term-Uncontrolled  
Inverse rendering
Index Term-Uncontrolled  
Digital contents
Added Entry-Corporate Name  
University of California, San Diego Computer Science and Engineering
Host Item Entry  
Dissertations Abstracts International. 86-01B.
Electronic Location and Access  
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Control Number  
joongbu:658654
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