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Combining Neural Networks and Physics-Based Simulation for Cloth and Flesh Dynamics.
Combining Neural Networks and Physics-Based Simulation for Cloth and Flesh Dynamics.
- 자료유형
- 학위논문
- Control Number
- 0017164285
- International Standard Book Number
- 9798342138611
- Dewey Decimal Classification Number
- 646
- Main Entry-Personal Name
- Jin, Yongxu.
- Publication, Distribution, etc. (Imprint
- [S.l.] : Stanford University., 2024
- Publication, Distribution, etc. (Imprint
- Ann Arbor : ProQuest Dissertations & Theses, 2024
- Physical Description
- 85 p.
- General Note
- Source: Dissertations Abstracts International, Volume: 86-04, Section: B.
- General Note
- Advisor: Fedkiw, Ron.
- Dissertation Note
- Thesis (Ph.D.)--Stanford University, 2024.
- Summary, Etc.
- 요약Physics-based simulation techniques have long been established for various offline applications, yet real-time dynamic simulation remains a formidable challenge. Despite advancements in modern game engines like Unreal Engine 5, achieving high-resolution, real-time simulation capabilities remains limited. Recently, researchers have shown interest in using neural networks to approximate dynamic simulation, thanks to their fast inference on GPUs. However, although effective at approximating kinematics or quasistatic simulation, purely data-driven approaches often struggle with dynamic simulations (involving velocity and momentum information) due to potential overfitting and poor generalization with time series data. This limitation makes them unsuitable for real-world applications. Other efforts have tried using neural networks to upsample real-time, low-resolution simulations, but achieving good low-resolution results with conventional methods is very challenging.This thesis aims to pioneer a paradigm for real-time, high-fidelity physics simulation, with a focus on practical implementation within current game engines. Motivated by recent advancements in neural networks for capturing quasistatic simulations (referred to as quasistatic neural networks, or QNNs), we propose to rethink the need for dynamic components given QNN-based enhancements and redesign real-time physics models to primarily capture the ballistic motion of full dynamics, which can then be enhanced by QNNs to obtain the full shape. These meticulously designed physics models ensure stability, robustness, and performance that surpass real-time requirements. Concurrently, the lightweight QNNs can capture quasistatic shapes, facilitating ease of training and robust generalization. This thesis comprises two primary papers: one addressing human flesh simulation and the other focusing on the simulation of loose-fitting clothing.
- Subject Added Entry-Topical Term
- Clothing.
- Subject Added Entry-Topical Term
- Computer & video games.
- Subject Added Entry-Topical Term
- Physics.
- Subject Added Entry-Topical Term
- Success.
- Subject Added Entry-Topical Term
- Ordinary differential equations.
- Subject Added Entry-Topical Term
- Neural networks.
- Subject Added Entry-Topical Term
- Bones.
- Subject Added Entry-Topical Term
- Computer science.
- Subject Added Entry-Topical Term
- Mathematics.
- Added Entry-Corporate Name
- Stanford University.
- Host Item Entry
- Dissertations Abstracts International. 86-04B.
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:657671