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Building Novel Action-Outcome Mappings for Sequential Motor Skills.
Building Novel Action-Outcome Mappings for Sequential Motor Skills.
상세정보
- 자료유형
- 학위논문
- Control Number
- 0017164234
- International Standard Book Number
- 9798346759720
- Dewey Decimal Classification Number
- 152
- Main Entry-Personal Name
- Velazquez Vargas, Carlos Alan.
- Publication, Distribution, etc. (Imprint
- [S.l.] : Princeton University., 2024
- Publication, Distribution, etc. (Imprint
- Ann Arbor : ProQuest Dissertations & Theses, 2024
- Physical Description
- 149 p.
- General Note
- Source: Dissertations Abstracts International, Volume: 86-06, Section: B.
- General Note
- Advisor: Taylor, Jordan A.;Daw, Nathaniel D.
- Dissertation Note
- Thesis (Ph.D.)--Princeton University, 2024.
- Summary, Etc.
- 요약Understanding how humans acquire novel motor skills is a central topic in motor learning research. However, much of the work in this field has focused on adaptation experiments, leaving other key aspects of de novo skill acquisition less explored. For many de novo skills, individuals must learn new associations between discrete actions and arbitrary outcomes. This is evident in digital devices like video games, where pressing buttons on a controller can make a character jump or run. These action-outcome mappings are fundamental to the formation of the new skill. Therefore, understanding how they are learned and consolidated is essential for advancing our knowledge of motor skill acquisition and its application to various domains, from gaming to real-world tool use.In Chapter 2, using a task of grid navigation, I study how these action-outcome mappings are acquired and examine the role of training variability in the formation of generalizable mappings. Crucially, when a novel mapping is being learned, it often occurs within the context of sequential decision-making, allowing the interaction of motor learning and planning. In Chapter 3, I investigate this interaction with the aim of bridging the gap between motor sequence learning and planning research. Finally, in Chapter 4, I study the effectiveness of external contextual cues in the learning of multiple mappings, which have proven unsuccessful in standard motor adaptation experiments. The behavioral results from each chapter of this dissertation are complemented by computational models that integrate algorithms from reinforcement learning, tree search, and Bayesian learning. These models aim to provide insights into the cognitive processes underlying participants' performance.
- Subject Added Entry-Topical Term
- Experimental psychology.
- Subject Added Entry-Topical Term
- Psychobiology.
- Subject Added Entry-Topical Term
- Bioinformatics.
- Subject Added Entry-Topical Term
- Quantitative psychology.
- Subject Added Entry-Topical Term
- Cognitive psychology.
- Index Term-Uncontrolled
- Motor learning
- Index Term-Uncontrolled
- Motor skills
- Index Term-Uncontrolled
- Adaptation experiments
- Index Term-Uncontrolled
- Novel mapping
- Index Term-Uncontrolled
- Motor sequence learning
- Added Entry-Corporate Name
- Princeton University Psychology
- Host Item Entry
- Dissertations Abstracts International. 86-06B.
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:655574
MARC
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■020 ▼a9798346759720
■035 ▼a(MiAaPQ)AAI31563831
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a152
■1001 ▼aVelazquez Vargas, Carlos Alan.▼0(orcid)0000-0001-7010-1219
■24510▼aBuilding Novel Action-Outcome Mappings for Sequential Motor Skills.
■260 ▼a[S.l.]▼bPrinceton University. ▼c2024
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2024
■300 ▼a149 p.
■500 ▼aSource: Dissertations Abstracts International, Volume: 86-06, Section: B.
■500 ▼aAdvisor: Taylor, Jordan A.;Daw, Nathaniel D.
■5021 ▼aThesis (Ph.D.)--Princeton University, 2024.
■520 ▼aUnderstanding how humans acquire novel motor skills is a central topic in motor learning research. However, much of the work in this field has focused on adaptation experiments, leaving other key aspects of de novo skill acquisition less explored. For many de novo skills, individuals must learn new associations between discrete actions and arbitrary outcomes. This is evident in digital devices like video games, where pressing buttons on a controller can make a character jump or run. These action-outcome mappings are fundamental to the formation of the new skill. Therefore, understanding how they are learned and consolidated is essential for advancing our knowledge of motor skill acquisition and its application to various domains, from gaming to real-world tool use.In Chapter 2, using a task of grid navigation, I study how these action-outcome mappings are acquired and examine the role of training variability in the formation of generalizable mappings. Crucially, when a novel mapping is being learned, it often occurs within the context of sequential decision-making, allowing the interaction of motor learning and planning. In Chapter 3, I investigate this interaction with the aim of bridging the gap between motor sequence learning and planning research. Finally, in Chapter 4, I study the effectiveness of external contextual cues in the learning of multiple mappings, which have proven unsuccessful in standard motor adaptation experiments. The behavioral results from each chapter of this dissertation are complemented by computational models that integrate algorithms from reinforcement learning, tree search, and Bayesian learning. These models aim to provide insights into the cognitive processes underlying participants' performance.
■590 ▼aSchool code: 0181.
■650 4▼aExperimental psychology.
■650 4▼aPsychobiology.
■650 4▼aBioinformatics.
■650 4▼aQuantitative psychology.
■650 4▼aCognitive psychology.
■653 ▼aMotor learning
■653 ▼aMotor skills
■653 ▼aAdaptation experiments
■653 ▼aNovel mapping
■653 ▼aMotor sequence learning
■690 ▼a0623
■690 ▼a0632
■690 ▼a0349
■690 ▼a0633
■690 ▼a0715
■71020▼aPrinceton University▼bPsychology.
■7730 ▼tDissertations Abstracts International▼g86-06B.
■790 ▼a0181
■791 ▼aPh.D.
■792 ▼a2024
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17164234▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.
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