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Pretrained Representations for Embodied AI- [electronic resource]
内容资讯
Pretrained Representations for Embodied AI- [electronic resource]
자료유형  
 학위논문
Control Number  
0016931930
International Standard Book Number  
9798380382403
Dewey Decimal Classification Number  
310
Main Entry-Personal Name  
Sax, Alexander.
Publication, Distribution, etc. (Imprint  
[S.l.] : University of California, Berkeley., 2023
Publication, Distribution, etc. (Imprint  
Ann Arbor : ProQuest Dissertations & Theses, 2023
Physical Description  
1 online resource(159 p.)
General Note  
Source: Dissertations Abstracts International, Volume: 85-03, Section: B.
General Note  
Advisor: Malik, Jitendra;Zamir, Amir.
Dissertation Note  
Thesis (Ph.D.)--University of California, Berkeley, 2023.
Restrictions on Access Note  
This item must not be sold to any third party vendors.
Summary, Etc.  
요약The world is messy and imperfect, unstructured and complex, and nonetheless we must still accomplish the basic behaviors necessary for survival. It is for this purpose, ecologically relevant behavior, that vision evolved 500-600 million years ago.This thesis is about how learn representations of the visual world that are useful for the types of behaviors we might want an embodied AI system to do. In the first part of this thesis, we systematically study how bottlenecking visual inputs through different pretrained representations affects the ability of a robot to learn different atomic navigation skills (Chapter 2) and manipulation skills (Chapter 3) through trial-and-error. The main finding is that the appropriate pretrained representation greatly improves the sample efficiency for skill acquisition, and greatly improves the generalization of the learned skill. In the second part of the thesis, we use the lessons learned in order to improve the accuracy of the representations in a larger variety of contexts (indoors, outdoors, tabletop settings, and so on). In Chapter 4 we do this through adding cross-prediction consistency objectives. In Chapter 5 we do this by leveraging vast amounts of 3D data available on the internet and from a robot's prior experience.The methods are primarily developed for the purpose of vision and action, but many of the ideas are general and could work for other sensory modalities and behaviors.
Subject Added Entry-Topical Term  
Statistics.
Subject Added Entry-Topical Term  
Computer engineering.
Index Term-Uncontrolled  
Computational ethology
Index Term-Uncontrolled  
Computer vision
Index Term-Uncontrolled  
Embodied AI
Index Term-Uncontrolled  
Pretrained representations
Index Term-Uncontrolled  
Robotics
Index Term-Uncontrolled  
Transfer learning
Added Entry-Corporate Name  
University of California, Berkeley Computer Science
Host Item Entry  
Dissertations Abstracts International. 85-03B.
Host Item Entry  
Dissertation Abstract International
Electronic Location and Access  
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Control Number  
joongbu:642498
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