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Virtual art : from illusion to immersion
Virtual art : from illusion to immersion
상세정보
- 자료유형
- 단행본
- International Standard Book Number
- 0262072416
- International Standard Book Number
- 9780262072410
- International Standard Book Number
- 0262572230
- International Standard Book Number
- 9780262572231
- Dewey Decimal Classification Number
- 751.7/4/01-21
- Main Entry-Personal Name
- Grau, Oliver.
- Uniform Title
- Virtuelle Kunst in Geschichte und Gegenwart.. English
- Publication, Distribution, etc. (Imprint
- Cambridge, Mass. : MIT Press, c2003.
- Physical Description
- xiv, 416 p. : ill. ; 24 cm.
- Series Statement
- Leonardo
- Bibliography, Etc. Note
- Includes bibliographical references (p. [352]-401) and indexes.
- Summary, Etc.
- 요약"In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype." "Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head-mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleishmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for anayzing its phenomenologies, functions, and strategies throughout history and into the future."--BOOK JACKET.
- Subject Added Entry-Topical Term
- Panoramas
- Subject Added Entry-Topical Term
- Virtual reality in art
- Subject Added Entry-Topical Term
- Computer art
- Subject Added Entry-Topical Term
- Art and electronics
- Subject Added Entry-Topical Term
- Kunstbeschouwing.
- Subject Added Entry-Topical Term
- Illusies.
- Subject Added Entry-Topical Term
- Virtuele werkelijkheid.
- Added Entry-Personal Name
- Custance, Gloria.
- Series Added Entry-Uniform Title
- Leonardo (Series) (Cambridge, Mass.)
- Control Number
- joongbu:581285
MARC
008201027s2003 maua 001 0 eng d■010 ▼a2002067829
■015 ▼aGBA2-U5794
■020 ▼a0262072416
■020 ▼a9780262072410
■020 ▼a0262572230
■020 ▼a9780262572231
■035 ▼a(KERIS)BIB000008640133
■08200▼a751.7/4/01▼221
■090 ▼a751.7401▼bG774v
■1001 ▼aGrau, Oliver.
■24010▼aVirtuelle Kunst in Geschichte und Gegenwart.▼lEnglish
■24510▼aVirtual art▼bfrom illusion to immersion▼cOliver Grau ; translated by Gloria Custance.
■260 ▼aCambridge, Mass.▼bMIT Press▼cc2003.
■300 ▼axiv, 416 p.▼bill.▼c24 cm.
■4901 ▼aLeonardo
■504 ▼aIncludes bibliographical references (p. [352]-401) and indexes.
■5201 ▼a"In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype." "Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head-mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleishmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for anayzing its phenomenologies, functions, and strategies throughout history and into the future."--BOOK JACKET.
■650 0▼aPanoramas
■650 0▼aVirtual reality in art
■650 0▼aComputer art
■650 0▼aArt and electronics
■65017▼aKunstbeschouwing.▼2gtt
■65017▼aIllusies.▼2gtt
■65017▼aVirtuele werkelijkheid.▼2gtt
■7001 ▼aCustance, Gloria.
■830 0▼aLeonardo (Series) (Cambridge, Mass.)
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