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Virtual art : from illusion to immersion
Virtual art : from illusion to immersion

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자료유형  
 단행본
International Standard Book Number  
0262072416
International Standard Book Number  
9780262072410
International Standard Book Number  
0262572230
International Standard Book Number  
9780262572231
Dewey Decimal Classification Number  
751.7/4/01-21
Main Entry-Personal Name  
Grau, Oliver.
Uniform Title  
Virtuelle Kunst in Geschichte und Gegenwart.. English
Publication, Distribution, etc. (Imprint  
Cambridge, Mass. : MIT Press, c2003.
Physical Description  
xiv, 416 p. : ill. ; 24 cm.
Series Statement  
Leonardo
Bibliography, Etc. Note  
Includes bibliographical references (p. [352]-401) and indexes.
Summary, Etc.  
요약"In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype." "Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head-mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleishmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for anayzing its phenomenologies, functions, and strategies throughout history and into the future."--BOOK JACKET.
Subject Added Entry-Topical Term  
Panoramas
Subject Added Entry-Topical Term  
Virtual reality in art
Subject Added Entry-Topical Term  
Computer art
Subject Added Entry-Topical Term  
Art and electronics
Subject Added Entry-Topical Term  
Kunstbeschouwing.
Subject Added Entry-Topical Term  
Illusies.
Subject Added Entry-Topical Term  
Virtuele werkelijkheid.
Added Entry-Personal Name  
Custance, Gloria.
Series Added Entry-Uniform Title  
Leonardo (Series) (Cambridge, Mass.)
Control Number  
joongbu:581285

MARC

 008201027s2003        maua                    001  0  eng  d
■010    ▼a2002067829
■015    ▼aGBA2-U5794
■020    ▼a0262072416
■020    ▼a9780262072410
■020    ▼a0262572230
■020    ▼a9780262572231
■035    ▼a(KERIS)BIB000008640133
■08200▼a751.7/4/01▼221
■090    ▼a751.7401▼bG774v
■1001  ▼aGrau,  Oliver.
■24010▼aVirtuelle  Kunst  in  Geschichte  und  Gegenwart.▼lEnglish
■24510▼aVirtual  art▼bfrom  illusion  to  immersion▼cOliver  Grau  ;  translated  by  Gloria  Custance.
■260    ▼aCambridge,  Mass.▼bMIT  Press▼cc2003.
■300    ▼axiv,  416  p.▼bill.▼c24  cm.
■4901  ▼aLeonardo
■504    ▼aIncludes  bibliographical  references  (p.  [352]-401)  and  indexes.
■5201  ▼a"In  this  book  Oliver  Grau  shows  how  virtual  art  fits  into  the  art  history  of  illusion  and  immersion.  He  describes  the  metamorphosis  of  the  concepts  of  art  and  the  image  and  relates  those  concepts  to  interactive  art,  interface  design,  agents,  telepresence,  and  image  evolution.  Grau  retells  art  history  as  media  history,  helping  us  to  understand  the  phenomenon  of  virtual  reality  beyond  the  hype."  "Through  a  detailed  analysis  of  perhaps  the  most  important  German  panorama,  Anton  von  Werner's  1883  The  Battle  of  Sedan,  Grau  shows  how  immersion  produced  emotional  responses.  He  traces  immersive  cinema  through  Cinerama,  Sensorama,  Expanded  Cinema,  3-D,  Omnimax  and  IMAX,  and  the  head-mounted  display  with  its  military  origins.  He  also  examines  those  characteristics  of  virtual  reality  that  distinguish  it  from  earlier  forms  of  illusionary  art.  His  analysis  draws  on  work  of  contemporary  artists  and  groups  ART+COM,  Maurice  Benayoun,  Charlotte  Davies,  Monika  Fleishmann,  Ken  Goldberg,  Agnes  Hegedues,  Eduardo  Kac,  Knowbotic  Research,  Laurent  Mignonneau,  Michael  Naimark,  Simon  Penny,  Daniela  Plewe,  Paul  Sermon,  Jeffrey  Shaw,  Karl  Sims,  Christa  Sommerer,  and  Wolfgang  Strauss.  Grau  offers  not  just  a  history  of  illusionary  space  but  also  a  theoretical  framework  for  anayzing  its  phenomenologies,  functions,  and  strategies  throughout  history  and  into  the  future."--BOOK  JACKET.
■650  0▼aPanoramas
■650  0▼aVirtual  reality  in  art
■650  0▼aComputer  art
■650  0▼aArt  and  electronics
■65017▼aKunstbeschouwing.▼2gtt
■65017▼aIllusies.▼2gtt
■65017▼aVirtuele  werkelijkheid.▼2gtt
■7001  ▼aCustance,  Gloria.
■830  0▼aLeonardo  (Series)  (Cambridge,  Mass.)

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