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Literary gaming
ข้อมูลเนื้อหา
Literary gaming
자료유형  
 단행본
International Standard Book Number  
9780262322034 (electronic bk.)
International Standard Book Number  
026232203X (electronic bk.)
International Standard Book Number  
9780262027151
International Standard Book Number  
0262027151
Library of Congress Call Number  
GV1469.17.S63-E57 2014eb
Dewey Decimal Classification Number  
794.8-23
Main Entry-Personal Name  
Ensslin, Astrid
Physical Description  
1 online resource.
Bibliography, Etc. Note  
Includes bibliographical references and index.
Formatted Contents Note  
완전내용Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.
Subject Added Entry-Topical Term  
Internet games Social aspects Philosophy
Subject Added Entry-Topical Term  
Digital media Philosophy
Subject Added Entry-Topical Term  
Interactive multimedia Philosophy
Subject Added Entry-Topical Term  
Hypertext fiction History and criticism Theory, etc
Subject Added Entry-Topical Term  
Fantasy games Philosophy
Subject Added Entry-Topical Term  
Play (Philosophy)
Subject Added Entry-Topical Term  
Intermediality
Subject Added Entry-Topical Term  
GAMES / Board.
Additional Physical Form Entry  
Print versionEnsslin, Astrid, author. Literary gaming 9780262027151 (DLC) 2013029589 (OCoLC)861323047
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:427561
New Books MORE
최근 3년간 통계입니다.

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