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Literary gaming
Literary gaming
- 자료유형
- 단행본
- International Standard Book Number
- 9780262322034 (electronic bk.)
- International Standard Book Number
- 026232203X (electronic bk.)
- International Standard Book Number
- 9780262027151
- International Standard Book Number
- 0262027151
- Library of Congress Call Number
- GV1469.17.S63-E57 2014eb
- Dewey Decimal Classification Number
- 794.8-23
- Main Entry-Personal Name
- Ensslin, Astrid
- Physical Description
- 1 online resource.
- Bibliography, Etc. Note
- Includes bibliographical references and index.
- Formatted Contents Note
- 완전내용Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.
- Subject Added Entry-Topical Term
- Internet games Social aspects Philosophy
- Subject Added Entry-Topical Term
- Digital media Philosophy
- Subject Added Entry-Topical Term
- Interactive multimedia Philosophy
- Subject Added Entry-Topical Term
- Hypertext fiction History and criticism Theory, etc
- Subject Added Entry-Topical Term
- Fantasy games Philosophy
- Subject Added Entry-Topical Term
- Play (Philosophy)
- Subject Added Entry-Topical Term
- Intermediality
- Subject Added Entry-Topical Term
- GAMES / Board.
- Additional Physical Form Entry
- Print versionEnsslin, Astrid, author. Literary gaming 9780262027151 (DLC) 2013029589 (OCoLC)861323047
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:427561