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Fun and software : exploring pleasure, paradox, and pain in computing
Fun and software : exploring pleasure, paradox, and pain in computing

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자료유형  
 단행본
International Standard Book Number  
9781623568870 (electronic bk.)
International Standard Book Number  
1623568870 (electronic bk.)
International Standard Book Number  
9781623560942
International Standard Book Number  
1623560942
Library of Congress Call Number  
QA76.76.H85-F86 2014eb
Dewey Decimal Classification Number  
004.01/9-23
Physical Description  
1 online resource.
General Note  
Includes index.
Formatted Contents Note  
완전내용Machine generated contents note: -- AcknowledgementsIntroduction -- Olga GoriunovaTechnology, Logistics and Logic: Rethinking the Problem of Fun in Software -- Andrew GoffeyBend Sinister: Monstrosity and Normative Effect in Computational Practice -- Simon Yuill Always One Bit More, Computing and the Experience of Ambiguity -- Matthew FullerDo Algorithms Have Fun? On Completion, Indeterminacy and Autonomy in Computation -- Luciana Parisi and M. Beatrice Fazi useR!: Aggression, Alterity and Unbound Affects in Statistical Programming -- Adrian Mackenzie Do (not) Repeat Yourself -- Michael MurtaughNot Just For Fun -- Geoff Cox and Alex McLeanFun is a Battlefield: Software between Enjoyment and Obsession -- Wendy Hui Kyong Chun and Andrew LisonMonopoly and The Logic of Sensation in Spacewar! -- Christian Ulrik AndersenHuman-Computer Interaction, a Sci-Fi discipline? -- Brigitte KaltenbacherA Fun Aesthetic and Art -- Annet DekkerMaterial Imagination: on the Avant-Gardes, Time and Computation -- Olga GoriunovaNotes on Contributors.
Summary, Etc.  
요약"Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. Exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play, and coding as a bodily pursuit of the unique in recursive structures helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting the connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from Matthew Fuller, Andrew Goffey, Adrian Mackenzie, Luciana Parisi and M. Beatrice Fazi, Geoff Cox and Alex McLean, Wendy Chun and Andrew Lison, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory"--해제Provided by publisher.
Subject Added Entry-Topical Term  
Computer software Human factors
Subject Added Entry-Topical Term  
SOCIAL SCIENCE / Media Studies.
Subject Added Entry-Topical Term  
TECHNOLOGY & ENGINEERING / General.
Subject Added Entry-Topical Term  
COMPUTERS / Computer Literacy.
Subject Added Entry-Topical Term  
COMPUTERS / Computer Science.
Subject Added Entry-Topical Term  
COMPUTERS / Data Processing.
Subject Added Entry-Topical Term  
COMPUTERS / Hardware / General.
Subject Added Entry-Topical Term  
COMPUTERS / Information Technology.
Subject Added Entry-Topical Term  
COMPUTERS / Machine Theory.
Subject Added Entry-Topical Term  
COMPUTERS / Reference.
Added Entry-Personal Name  
Goriunova, Olga , 1977-
Additional Physical Form Entry  
Print versionFun and software. 9781623560942. (DLC) 2014007651. (OCoLC)857966080
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:427200

MARC

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■24500▼aFun  and  software  ▼bexploring  pleasure,  paradox,  and  pain  in  computing▼dedited  by  Olga  Goriunova
■264  1▼aNew  York▼bBloomsbury  Academic▼c2014.
■300    ▼a1  online  resource.
■336    ▼atext▼btxt▼2rdacontent
■337    ▼acomputer▼bc▼2rdamedia
■338    ▼aonline  resource▼bcr▼2rdacarrier
■500    ▼aIncludes  index.
■5058  ▼aMachine  generated  contents  note:  --  AcknowledgementsIntroduction  --  Olga  GoriunovaTechnology,  Logistics  and  Logic:  Rethinking  the  Problem  of  Fun  in  Software  --  Andrew  GoffeyBend  Sinister:  Monstrosity  and  Normative  Effect  in  Computational  Practice  --  Simon  Yuill  Always  One  Bit  More,  Computing  and  the  Experience  of  Ambiguity  --  Matthew  FullerDo  Algorithms  Have  Fun?  On  Completion,  Indeterminacy  and  Autonomy  in  Computation  --  Luciana  Parisi  and  M.  Beatrice  Fazi  useR!:  Aggression,  Alterity  and  Unbound  Affects  in  Statistical  Programming  --  Adrian  Mackenzie  Do  (not)  Repeat  Yourself  --  Michael  MurtaughNot  Just  For  Fun  --  Geoff  Cox  and  Alex  McLeanFun  is  a  Battlefield:  Software  between  Enjoyment  and  Obsession  --  Wendy  Hui  Kyong  Chun  and  Andrew  LisonMonopoly  and  The  Logic  of  Sensation  in  Spacewar!  --  Christian  Ulrik  AndersenHuman-Computer  Interaction,  a  Sci-Fi  discipline?  --  Brigitte  KaltenbacherA  Fun  Aesthetic  and  Art  --  Annet  DekkerMaterial  Imagination:  on  the  Avant-Gardes,  Time  and  Computation  --  Olga  GoriunovaNotes  on  Contributors.
■520    ▼a"Fun  and  Software  offers  the  untold  story  of  fun  as  constitutive  of  the  culture  and  aesthetics  of  computing.  Fun  in  computing  is  a  mode  of  thinking,  making  and  experiencing.  It  invokes  and  convolutes  the  question  of  rationalism  and  logical  reason,  addresses  the  sensibilities  and  experience  of  computation  and  attests  to  its  creative  drives.  Exploring  topics  as  diverse  as  the  pleasure  and  pain  of  the  programmer,  geek  wit,  affects  of  play,  and  coding  as  a  bodily  pursuit  of  the  unique  in  recursive  structures  helps  construct  a  different  point  of  entry  to  the  understanding  of  software  as  culture.  Fun  is  a  form  of  production  that  touches  on  the  foundations  of  formal  logic  and  precise  notation  as  well  as  rhetoric,  exhibiting  the  connections  between  computing  and  paradox,  politics  and  aesthetics.  From  the  formation  of  the  discipline  of  programming  as  an  outgrowth  of  pure  mathematics  to  its  manifestation  in  contemporary  and  contradictory  forms  such  as  gaming,  data  analysis  and  art,  fun  is  a  powerful  force  that  continues  to  shape  our  life  with  software  as  it  becomes  the  key  mechanism  of  contemporary  society.  Including  chapters  from  Matthew  Fuller,  Andrew  Goffey,  Adrian  Mackenzie,  Luciana  Parisi  and  M.  Beatrice  Fazi,  Geoff  Cox  and  Alex  McLean,  Wendy  Chun  and  Andrew  Lison,  Fun  and  Software  makes  a  major  contribution  to  the  field  of  software  studies  and  opens  the  topic  of  software  to  some  of  the  most  pressing  concerns  in  contemporary  theory"--▼cProvided  by  publisher.
■588    ▼aDescription  based  on  print  version  record.
■650  0▼aComputer  software▼xHuman  factors
■650  7▼aSOCIAL  SCIENCE  /  Media  Studies.▼2bisacsh
■650  7▼aTECHNOLOGY  &  ENGINEERING  /  General.▼2bisacsh
■650  7▼aCOMPUTERS  /  Computer  Literacy.▼2bisacsh
■650  7▼aCOMPUTERS  /  Computer  Science.▼2bisacsh
■650  7▼aCOMPUTERS  /  Data  Processing.▼2bisacsh
■650  7▼aCOMPUTERS  /  Hardware  /  General.▼2bisacsh
■650  7▼aCOMPUTERS  /  Information  Technology.▼2bisacsh
■650  7▼aCOMPUTERS  /  Machine  Theory.▼2bisacsh
■650  7▼aCOMPUTERS  /  Reference.▼2bisacsh
■655  4▼aElectronic  books.
■7001  ▼aGoriunova,  Olga▼d1977-
■77608▼iPrint  version▼tFun  and  software▼z9781623560942▼w(DLC)    2014007651▼w(OCoLC)857966080
■85640▼3EBSCOhost▼uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=815356
■938    ▼aEBSCOhost▼bEBSC▼n815356

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