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Blender 3D Basics- [electronic resource]
Blender 3D Basics- [electronic resource]

상세정보

자료유형  
 단행본
International Standard Book Number  
9781849516914 (electronic bk.)
International Standard Book Number  
184951691X (electronic bk.)
Library of Congress Call Number  
TR897.7 .F384 2012
Dewey Decimal Classification Number  
006.696-22
Main Entry-Personal Name  
Fisher, Gordon.
Publication, Distribution, etc. (Imprint  
Birmingham : Packt Publishing, 2012
Physical Description  
1 online resource (843 p)
Series Statement  
Open source : community experience distilled
General Note  
Description based upon print version of record.
General Note  
Using the three basic Blender controllers
Formatted Contents Note  
완전내용Blender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D
Formatted Contents Note  
완전내용Discovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators
Formatted Contents Note  
완전내용Moving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators
Formatted Contents Note  
완전내용Going to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International,Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of André and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles
Formatted Contents Note  
완전내용Using 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it
Summary, Etc.  
요약The complete novice's guide to 3D modeling and animation.
Subject Added Entry-Uniform Title  
Blender (Computer file)
Subject Added Entry-Topical Term  
Computer animation
Subject Added Entry-Topical Term  
Three-dimensional imaging
Subject Added Entry-Topical Term  
Three-dimensional display systems
Subject Added Entry-Topical Term  
3-D films
Subject Added Entry-Topical Term  
Blender (Computer file)
Subject Added Entry-Topical Term  
Computer graphics
Subject Added Entry-Topical Term  
Fine Arts
Subject Added Entry-Topical Term  
Computer science
Subject Added Entry-Topical Term  
COMPUTERS / Digital Media / Video & Animation.
Additional Physical Form Entry  
Print versionFisher, Gordon. Blender 3D Basics. Birmingham : Packt Publishing, 2012 9781849516914
Series Added Entry-Uniform Title  
Community experience distilled.
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:423061

MARC

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■300    ▼a1  online  resource  (843  p)
■4901  ▼aOpen  source  :  community  experience  distilled
■500    ▼aDescription  based  upon  print  version  of  record.
■500    ▼aUsing  the  three  basic  Blender  controllers
■5050  ▼aBlender  3D  Basics  Beginner's  Guide;  Blender  3D  Basics  Beginner's  Guide;  Credits;  About  the  Author;  About  the  Reviewers;  www.PacktPub.com;  Support  files,  eBooks,  discount  offers  and  more;  Why  subscribe?;  Free  access  for  Packt  account  holders;  Preface;  What  this  book  covers;  What  you  need  for  this  book;  Who  this  book  is  for;  Conventions;  Time  for  action  --  heading;  What  just  happened?;  Pop  quiz--  heading;  Have  a  go  hero  --  heading;  Reader  feedback;  Customer  support;  Downloading  the  example  code;  Errata;  Piracy;  Questions;  1.  Introducing  Blender  and  Animation;  Welcome  to  the  world  of  Blender  3D
■5058  ▼aDiscovering  Blender  and  animationLearning  Blender  will  literally  change  how  you  think;  Installing  Blender;  Using  Blender;  Time  for  action  --  rendering  your  first  scene  in  Blender;  What  just  happened?;  Time  for  action  --  closing  Blender;  What  just  happened?;  Top  10  reasons  to  enjoy  using  Blender  3D;  Learning  from  your  animation  heros;  Have  a  go  hero  --  making  a  folder  of  your  animation  heroes;  Going  back  to  the  year  1922  on  an  animation  field  trip;  Time  for  action  --  searching  on  Felix  Turns  the  Tide  +  1922;  What  just  happened?;  Pop  quiz--  analyzing  pioneer  animators
■5058  ▼aMoving  ahead  a  few  years  in  time,  to  1928Time  for  action  --  searching  on  Plane  Crazy  +1928;  What  just  happened?;  Pop  quiz--  analyzing  early  animators;  Arriving  in  1938,  the  animation  industry  is  at  a  peak;  Time  for  action  --  searching  on  Goonland  +  1938;  Pop  quiz--  analyzing  what  animators  had  learned  in  16  years;  Have  a  go  hero  --  studying  the  masters;  Starting  to  use  computers  for  animation  in  the  1960s;  Beginnings  of  3D  animation  in  1963;  Time  for  action  --  searching  on  Ivan  Sutherland  +  Sketchpad;  What  just  happened?;  Pop  quiz--  analyzing  pioneer  computer  animators
■5058  ▼aGoing  to  the  late  1970s,  a  few  companies  are  doing  3D  animationTime  for  action  --  searching  on  Triple  I  demo;  What  just  happened?;  Pop  quiz--  analyzing  early  computer  animators;  Time  for  action  --  watching  Information  International,Inc.  (Triple  I)  1982  demo  reel;  What  just  happened?;  Introducing  Pixar  --  1984,  and  everything  comes  together;  Time  for  action  --  searching  for  the  video  of  The  Adventures  of  André  and  Wally  B;  What  just  happened?;  Pop  quiz--  analyzing  mature  computer  animation;  Have  a  go  hero  --  educating  yourself  about  animation;  Back  to  the  present  time;  Animation  principles
■5058  ▼aUsing  3D  skills,  what  can  you  do  with  them?Making  2D  animation;  TV  and  video;  Films  and  pre-visualization;  Stereoscopic  3D;  Web  animation;  Games;  Flight  and  driving  simulators;  Digital  signage;  Displaying  scientific  data;  Legal  evidence  display;  Architectural  walkthroughs;  Virtual  reality;  Virtual  sets;  Interactive  instruction;  Showing  what  can't  otherwise  be  seen;  Creating  a  portfolio  to  get  a  job;  Product  development  and  visualization;  Summary;  2.  Getting  Comfortable  using  the  3D  View;  Exploring  the  Blender  3D  interface;  Setting  up  Blender  the  way  you  want  it
■520    ▼aThe  complete  novice's  guide  to  3D  modeling  and  animation.
■588    ▼aDescription  based  on  print  version  record.
■63000▼aBlender  (Computer  file)
■650  0▼aComputer  animation
■650  0▼aThree-dimensional  imaging
■650  0▼aThree-dimensional  display  systems
■650  0▼a3-D  films
■650  4▼aBlender  (Computer  file)
■650  4▼aComputer  graphics
■650  4▼aFine  Arts
■650  4▼aComputer  science
■650  7▼aCOMPUTERS  /  Digital  Media  /  Video  &  Animation.▼2bisacsh
■655  0▼aElectronic  books.
■655  4▼aElectronic  books.
■77608▼iPrint  version▼aFisher,  Gordon.▼tBlender  3D  Basics.▼dBirmingham  :  Packt  Publishing,  2012▼z9781849516914
■830  0▼aCommunity  experience  distilled.
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