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Blender 3D Basics- [electronic resource]
Blender 3D Basics- [electronic resource]
상세정보
- 자료유형
- 단행본
- International Standard Book Number
- 9781849516914 (electronic bk.)
- International Standard Book Number
- 184951691X (electronic bk.)
- Library of Congress Call Number
- TR897.7 .F384 2012
- Dewey Decimal Classification Number
- 006.696-22
- Main Entry-Personal Name
- Fisher, Gordon.
- Publication, Distribution, etc. (Imprint
- Birmingham : Packt Publishing, 2012
- Physical Description
- 1 online resource (843 p)
- Series Statement
- Open source : community experience distilled
- General Note
- Description based upon print version of record.
- General Note
- Using the three basic Blender controllers
- Formatted Contents Note
- 완전내용Blender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D
- Formatted Contents Note
- 완전내용Discovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators
- Formatted Contents Note
- 완전내용Moving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators
- Formatted Contents Note
- 완전내용Going to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International,Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of André and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles
- Formatted Contents Note
- 완전내용Using 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it
- Summary, Etc.
- 요약The complete novice's guide to 3D modeling and animation.
- Subject Added Entry-Uniform Title
- Blender (Computer file)
- Subject Added Entry-Topical Term
- Computer animation
- Subject Added Entry-Topical Term
- Three-dimensional imaging
- Subject Added Entry-Topical Term
- Three-dimensional display systems
- Subject Added Entry-Topical Term
- 3-D films
- Subject Added Entry-Topical Term
- Blender (Computer file)
- Subject Added Entry-Topical Term
- Computer graphics
- Subject Added Entry-Topical Term
- Fine Arts
- Subject Added Entry-Topical Term
- Computer science
- Subject Added Entry-Topical Term
- COMPUTERS / Digital Media / Video & Animation.
- Additional Physical Form Entry
- Print versionFisher, Gordon. Blender 3D Basics. Birmingham : Packt Publishing, 2012 9781849516914
- Series Added Entry-Uniform Title
- Community experience distilled.
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:423061
MARC
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■24510▼aBlender 3D Basics▼h[electronic resource]
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■300 ▼a1 online resource (843 p)
■4901 ▼aOpen source : community experience distilled
■500 ▼aDescription based upon print version of record.
■500 ▼aUsing the three basic Blender controllers
■5050 ▼aBlender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D
■5058 ▼aDiscovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators
■5058 ▼aMoving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators
■5058 ▼aGoing to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International,Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of André and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles
■5058 ▼aUsing 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it
■520 ▼aThe complete novice's guide to 3D modeling and animation.
■588 ▼aDescription based on print version record.
■63000▼aBlender (Computer file)
■650 0▼aComputer animation
■650 0▼aThree-dimensional imaging
■650 0▼aThree-dimensional display systems
■650 0▼a3-D films
■650 4▼aBlender (Computer file)
■650 4▼aComputer graphics
■650 4▼aFine Arts
■650 4▼aComputer science
■650 7▼aCOMPUTERS / Digital Media / Video & Animation.▼2bisacsh
■655 0▼aElectronic books.
■655 4▼aElectronic books.
■77608▼iPrint version▼aFisher, Gordon.▼tBlender 3D Basics.▼dBirmingham : Packt Publishing, 2012▼z9781849516914
■830 0▼aCommunity experience distilled.
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