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CryENGINE 3 Game Development Beginner's Guide- [electronic resource]
CryENGINE 3 Game Development Beginner's Guide- [electronic resource]

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자료유형  
 단행본
International Standard Book Number  
9781849692069 (electronic bk.)
International Standard Book Number  
1849692068 (electronic bk.)
International Standard Book Number  
1849692068
Library of Congress Call Number  
QA76.76 .C672
Dewey Decimal Classification Number  
006.6
Main Entry-Personal Name  
Tracy, Sean.
Publication, Distribution, etc. (Imprint  
Birmingham : Packt Publishing, 2012
Physical Description  
1 online resource (606 p)
General Note  
Description based upon print version of record.
Formatted Contents Note  
완전내용CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions
Formatted Contents Note  
완전내용1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in...stay awhile; Time for action -- load the sample map in the launcher
Formatted Contents Note  
완전내용What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects
Formatted Contents Note  
완전내용Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened?
Formatted Contents Note  
완전내용Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened ?
Formatted Contents Note  
완전내용Time for action -- setting up time of day and its basic parameters
Summary, Etc.  
요약Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.
Subject Added Entry-Topical Term  
Computer games -- Design
Subject Added Entry-Topical Term  
Computer games -- Programming
Subject Added Entry-Topical Term  
Video games -- Design
Subject Added Entry-Topical Term  
Computer games Programming
Subject Added Entry-Topical Term  
Computer games Design
Subject Added Entry-Topical Term  
Video games Design
Subject Added Entry-Topical Term  
COMPUTERS / Image Processing.
Subject Added Entry-Topical Term  
COMPUTERS / Digital Media / Graphics Applications.
Subject Added Entry-Topical Term  
PHOTOGRAPHY / Techniques / Digital.
Subject Added Entry-Topical Term  
TECHNOLOGY & ENGINEERING / Imaging Systems.
Added Entry-Personal Name  
Reindell, Paul.
Additional Physical Form Entry  
Print version / Tracy, SeanCryENGINE 3 Game Development Beginner's Guide. Birmingham : Packt Publishing,c2012. 9781849692007
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:423052

MARC

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■24510▼aCryENGINE  3  Game  Development  Beginner's  Guide▼h[electronic  resource]
■260    ▼aBirmingham▼bPackt  Publishing▼c2012
■300    ▼a1  online  resource  (606  p)
■500    ▼aDescription  based  upon  print  version  of  record.
■5050  ▼aCryENGINE  3  Game  Development  Beginner's  Guide;  CryENGINE  3  Game  Development  Beginner's  Guide;  Credits;  About  the  Authors;  About  the  Reviewers;  www.PacktPub.com;  Support  files,  eBooks,  discount  offers  and  more;  Why  Subscribe?;  Free  Access  for  Packt  account  holders;  Preface;  What  this  book  covers;  What  you  need  for  this  book;  Who  this  book  is  for;  Conventions;  Time  for  action  --  heading;  What  just  happened?;  Pop  quiz  --  heading;  Have  a  go  hero  --  heading;  Reader  feedback;  Customer  support;  Downloading  the  example  code;  Downloading  the  color  images  of  this  book;  Errata;  Piracy;  Questions
■5058  ▼a1.  Introducing  the  CryENGINE  3  Free  SDKWhat  is  the  CryENGINE?;  Applying  your  vision;  Far  Cry  by  Crytek  --  first-person  shooter;  Aion  by  NCsoft  --  massively  online  role-playing  game;  Crysis  by  Crytek  --  first-person  shooter;  Crysis  Warhead  by  Crytek  --  first-person  shooter;  Crysis  2  by  Crytek  --  first-person  shooter;  CryENGINE  3  Free  SDK;  What's  in  it  for  me?;  Do  I  need  a  full  team  to  develop  with  the  CryENGINE?;  Learning  by  example;  Time  for  action  --  installing  the  CryENGINE  3  Free  SDK;  What  just  happened?;  Come  in...stay  awhile;  Time  for  action  --  load  the  sample  map  in  the  launcher
■5058  ▼aWhat  just  happened?Visual  Studio  Express  and  C++  game  code;  Acquiring  the  sample  source  assets;  Time  for  action  --  installation  of  the  3ds  Max  exporter  Plugin;  What  just  happened?;  Time  for  action  --  downloading  and  opening  the  sample  assets;  What  just  happened?;  Time  for  action  --  installing  the  Adobe  Photoshop  plugin-CryTif;  What  just  happened?;  CryENGINE  3  Sandbox;  Time  for  action  --  starting  Sandbox  and  WYSIWYP;  What  just  happened?;  Getting  around  in  the  Sandbox  Editor;  Time  for  action  --  manipulating  the  perspective  camera;  What  just  happened?;  Handling  level  objects
■5058  ▼aTime  for  action  --  selecting  and  browsing  objectsWhat  just  happened?;  Time  for  action  --  saving  our  work;  What  just  happened?;  Have  a  go  hero  --  free  your  mind;  Summary;  2.  Breaking  Ground  with  Sandbox;  What  makes  a  game?;  Reducing,  reusing,  recycling;  Developing  out  of  the  box;  Time  for  action  --  creating  a  new  level;  What  just  happened?;  Using  the  right  Heightmap  Resolution;  Scaling  your  level  with  Meters  Per  Unit;  Calculating  the  real-world  size  of  the  terrain;  Using  or  not  using  terrain;  Time  for  action  --  creating  your  own  heightmap;  What  just  happened?
■5058  ▼aHave  a  go  hero  --  using  additional  brush  settingsUsing  alternative  ways  for  creating  terrain;  Generating  procedural  terrain;  Have  a  go  hero  --  generating  procedural  terrain;  Importing  a  pre-made  heightmap;  Pop  quiz  --  level  size  and  scale;  Creating  terrain  textures;  Time  for  action  --  creating  some  basic  terrain  texture  layers;  What  just  happened?;  Adding  altitude  and  slope;  Adjusting  the  tile  resolution;  Pop  Quiz  --  terrain  texture  layers;  Creating  vegetation;  Time  for  action  --  creating  some  flora  for  your  level;  What  just  happened  ?
■5058  ▼aTime  for  action  --  setting  up  time  of  day  and  its  basic  parameters
■520    ▼aDiscover  how  to  use  the  CryENGINE  3  free  SDK,  the  next-generation  real-time  game  development  tool.
■650  4▼aComputer  games  --  Design
■650  4▼aComputer  games  --  Programming
■650  4▼aVideo  games  --  Design
■650  0▼aComputer  games▼xProgramming
■650  0▼aComputer  games▼xDesign
■650  0▼aVideo  games▼xDesign
■650  7▼aCOMPUTERS  /  Image  Processing.▼2bisacsh
■650  7▼aCOMPUTERS  /  Digital  Media  /  Graphics  Applications.▼2bisacsh
■650  7▼aPHOTOGRAPHY  /  Techniques  /  Digital.▼2bisacsh
■650  7▼aTECHNOLOGY  &  ENGINEERING  /  Imaging  Systems.▼2bisacsh
■655  4▼aElectronic  books.
■7001  ▼aReindell,  Paul.
■77608▼iPrint  version▼aTracy,  Sean▼tCryENGINE  3  Game  Development  Beginner's  Guide▼dBirmingham  :  Packt  Publishing,c2012▼z9781849692007
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