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CryENGINE 3 Game Development Beginner's Guide- [electronic resource]
CryENGINE 3 Game Development Beginner's Guide- [electronic resource]
상세정보
- 자료유형
- 단행본
- International Standard Book Number
- 9781849692069 (electronic bk.)
- International Standard Book Number
- 1849692068 (electronic bk.)
- International Standard Book Number
- 1849692068
- Library of Congress Call Number
- QA76.76 .C672
- Dewey Decimal Classification Number
- 006.6
- Main Entry-Personal Name
- Tracy, Sean.
- Publication, Distribution, etc. (Imprint
- Birmingham : Packt Publishing, 2012
- Physical Description
- 1 online resource (606 p)
- General Note
- Description based upon print version of record.
- Formatted Contents Note
- 완전내용CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions
- Formatted Contents Note
- 완전내용1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in...stay awhile; Time for action -- load the sample map in the launcher
- Formatted Contents Note
- 완전내용What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects
- Formatted Contents Note
- 완전내용Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened?
- Formatted Contents Note
- 완전내용Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened ?
- Formatted Contents Note
- 완전내용Time for action -- setting up time of day and its basic parameters
- Summary, Etc.
- 요약Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.
- Subject Added Entry-Topical Term
- Computer games -- Design
- Subject Added Entry-Topical Term
- Computer games -- Programming
- Subject Added Entry-Topical Term
- Video games -- Design
- Subject Added Entry-Topical Term
- Computer games Programming
- Subject Added Entry-Topical Term
- Computer games Design
- Subject Added Entry-Topical Term
- Video games Design
- Subject Added Entry-Topical Term
- COMPUTERS / Image Processing.
- Subject Added Entry-Topical Term
- COMPUTERS / Digital Media / Graphics Applications.
- Subject Added Entry-Topical Term
- PHOTOGRAPHY / Techniques / Digital.
- Subject Added Entry-Topical Term
- TECHNOLOGY & ENGINEERING / Imaging Systems.
- Added Entry-Personal Name
- Reindell, Paul.
- Additional Physical Form Entry
- Print version / Tracy, SeanCryENGINE 3 Game Development Beginner's Guide. Birmingham : Packt Publishing,c2012. 9781849692007
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:423052
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■24510▼aCryENGINE 3 Game Development Beginner's Guide▼h[electronic resource]
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■300 ▼a1 online resource (606 p)
■500 ▼aDescription based upon print version of record.
■5050 ▼aCryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions
■5058 ▼a1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in...stay awhile; Time for action -- load the sample map in the launcher
■5058 ▼aWhat just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects
■5058 ▼aTime for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened?
■5058 ▼aHave a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened ?
■5058 ▼aTime for action -- setting up time of day and its basic parameters
■520 ▼aDiscover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.
■650 4▼aComputer games -- Design
■650 4▼aComputer games -- Programming
■650 4▼aVideo games -- Design
■650 0▼aComputer games▼xProgramming
■650 0▼aComputer games▼xDesign
■650 0▼aVideo games▼xDesign
■650 7▼aCOMPUTERS / Image Processing.▼2bisacsh
■650 7▼aCOMPUTERS / Digital Media / Graphics Applications.▼2bisacsh
■650 7▼aPHOTOGRAPHY / Techniques / Digital.▼2bisacsh
■650 7▼aTECHNOLOGY & ENGINEERING / Imaging Systems.▼2bisacsh
■655 4▼aElectronic books.
■7001 ▼aReindell, Paul.
■77608▼iPrint version▼aTracy, Sean▼tCryENGINE 3 Game Development Beginner's Guide▼dBirmingham : Packt Publishing,c2012▼z9781849692007
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