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CryENGINE 3 Game Development Beginner's Guide- [electronic resource]
Inhalt Info
CryENGINE 3 Game Development Beginner's Guide- [electronic resource]
자료유형  
 단행본
International Standard Book Number  
9781849692069 (electronic bk.)
International Standard Book Number  
1849692068 (electronic bk.)
International Standard Book Number  
1849692068
Library of Congress Call Number  
QA76.76 .C672
Dewey Decimal Classification Number  
006.6
Main Entry-Personal Name  
Tracy, Sean.
Publication, Distribution, etc. (Imprint  
Birmingham : Packt Publishing, 2012
Physical Description  
1 online resource (606 p)
General Note  
Description based upon print version of record.
Formatted Contents Note  
완전내용CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions
Formatted Contents Note  
완전내용1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in...stay awhile; Time for action -- load the sample map in the launcher
Formatted Contents Note  
완전내용What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects
Formatted Contents Note  
완전내용Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened?
Formatted Contents Note  
완전내용Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened ?
Formatted Contents Note  
완전내용Time for action -- setting up time of day and its basic parameters
Summary, Etc.  
요약Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.
Subject Added Entry-Topical Term  
Computer games -- Design
Subject Added Entry-Topical Term  
Computer games -- Programming
Subject Added Entry-Topical Term  
Video games -- Design
Subject Added Entry-Topical Term  
Computer games Programming
Subject Added Entry-Topical Term  
Computer games Design
Subject Added Entry-Topical Term  
Video games Design
Subject Added Entry-Topical Term  
COMPUTERS / Image Processing.
Subject Added Entry-Topical Term  
COMPUTERS / Digital Media / Graphics Applications.
Subject Added Entry-Topical Term  
PHOTOGRAPHY / Techniques / Digital.
Subject Added Entry-Topical Term  
TECHNOLOGY & ENGINEERING / Imaging Systems.
Added Entry-Personal Name  
Reindell, Paul.
Additional Physical Form Entry  
Print version / Tracy, SeanCryENGINE 3 Game Development Beginner's Guide. Birmingham : Packt Publishing,c2012. 9781849692007
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:423052
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