본문

서브메뉴

Developing Mobile Games with Moai SDK- [electronic resource]
Developing Mobile Games with Moai SDK- [electronic resource]

상세정보

자료유형  
 단행본
International Standard Book Number  
9781782165071 (electronic bk.)
International Standard Book Number  
178216507X (electronic bk.)
International Standard Book Number  
9781782165064
Library of Congress Call Number  
QA76.76.A65 .T384 2013
Dewey Decimal Classification Number  
004.165
Main Entry-Personal Name  
Tufró, Francisco.
Publication, Distribution, etc. (Imprint  
Birmingham : Packt Pub, 2013
Physical Description  
1 online resource (274 p)
Formatted Contents Note  
완전내용Table of Contents; Developing Mobile Games with Moai SDK; Developing Mobile Games with Moai SDK; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Why Moai SDK?; Multi-platform development; Why Moai SDK?; Summary; 2. Installing Moai SDK; Getting the latest stable build.
Formatted Contents Note  
완전내용Setting up the environmentWindows; Mac OS X; GNU/Linux; Running samples; Summary; 3. Basic Moai SDK Concepts; The Moai SDK Runtime; Input Queue; Action Tree; Node Graph; Rendering; Moai Hosts; Lua and C++; Summary; 4. Our First Game with Moai; Concentration; Project setup; Opening a window; Resolution independence; Summary; 5. Showing Images on the Screen; Introduction to Decks and Props; Our first image; Coordinate systems; Window/Screen coordinates; World coordinates; Model coordinates; Blend modes; Summary; 6. Resource Manager; Resource definitions; Resource manager; Getter; Loader; Images.
Formatted Contents Note  
완전내용Tiled imagesFonts; Sounds; Exercises; Summary; 7. Concentration Gameplay; Grid; Tilemaps; The implementation; Input; Gameplay; Initialization; Input processing; Choosing a cell; Tile swapping; Resetting tiles; Removing tiles; Other auxiliary methods; Summary; 8. Let's Build a Platformer!; Background; Camera and scrolling; Parallax; Setting up the layers; Adding images to the different distances; Main character; Animations; Summary; 9. Real-world Physics with Box2D; Creating the world; Box2D body types; Character versus the world; Movement; Keyboard input; Creating the scene; Exercises.
Summary, Etc.  
요약10. Creating a HUD; The basics; Left or right, that's the question; Updating information; Summary; 11. Let the Right Music In!; Audio manager; Background music; Sound effects; Summary; 12. iOS Deployment; Xcode project; The host; Running an example; Setting up our own project; Pointing to the correct source code; Fixing source paths; Fixing include paths; Fixing linked libraries; Going multi-platform; Running on the device; Summary; 13. Deployment to Other Platforms; Windows; Mac OS X; Android; Google Chrome (native client); Linux; Summary; Index.
Summary, Etc.  
요약A normal step-by-step tutorial with two sample games built in, to teach Moai SDK from scratch. This book is for anyone who wants to build games, especially if they want to quickly iterate using a scripting language like Lua, and they're targeting more than one platform. All of this without having to spend your salary on licenses. Moai SDK is aimed to professionals, but it has a great community that will help you learn and be a part of it.
Subject Added Entry-Topical Term  
Windows phone (Computer file)
Subject Added Entry-Topical Term  
Application software Development
Subject Added Entry-Topical Term  
Mobile computing
Subject Added Entry-Topical Term  
Mobile games
Subject Added Entry-Topical Term  
COMPUTERS / Hardware / Personal Computers / Macintosh.
Subject Added Entry-Topical Term  
COMPUTERS / Hardware / Personal Computers / PCs.
Additional Physical Form Entry  
Print version / Tufró, FranciscoDeveloping Mobile Games with Moai SDK. Birmingham : Packt Publishing, c2013. 9781782165064
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:423021

MARC

 008140102s2013        enk          o          000  0  eng  d
■001                                        
■003OCoLC
■00520140127111324
■006m          o    d
■007cr  un|
■019    ▼a852522516
■020    ▼a9781782165071  (electronic  bk.)
■020    ▼a178216507X  (electronic  bk.)
■020    ▼z9781782165064
■0291  ▼aAU@▼b000052006954
■035    ▼a(OCoLC)836400059
■037    ▼aCL0500000225▼bSafari  Books  Online
■040    ▼aEBLCP▼beng▼cEBLCP▼dOCLCQ▼dIDEBK▼dYDXCP▼dUMI▼dN$T
■050  4▼aQA76.76.A65  .T384  2013
■072  7▼aCOM▼x050020▼2bisacsh
■072  7▼aCOM▼x050010▼2bisacsh
■08204▼a004.165
■1001  ▼aTufró,  Francisco.
■24510▼aDeveloping  Mobile  Games  with  Moai  SDK▼h[electronic  resource]
■260    ▼aBirmingham▼bPackt  Pub▼c2013
■300    ▼a1  online  resource  (274  p)
■5050  ▼aTable  of  Contents;  Developing  Mobile  Games  with  Moai  SDK;  Developing  Mobile  Games  with  Moai  SDK;  Credits;  About  the  Author;  About  the  Reviewers;  www.PacktPub.com;  Support  files,  eBooks,  discount  offers  and  more;  Why  Subscribe?;  Free  Access  for  Packt  account  holders;  Preface;  What  this  book  covers;  What  you  need  for  this  book;  Who  this  book  is  for;  Conventions;  Reader  feedback;  Customer  support;  Downloading  the  example  code;  Errata;  Piracy;  Questions;  1.  Why  Moai  SDK?;  Multi-platform  development;  Why  Moai  SDK?;  Summary;  2.  Installing  Moai  SDK;  Getting  the  latest  stable  build.
■5058  ▼aSetting  up  the  environmentWindows;  Mac  OS  X;  GNU/Linux;  Running  samples;  Summary;  3.  Basic  Moai  SDK  Concepts;  The  Moai  SDK  Runtime;  Input  Queue;  Action  Tree;  Node  Graph;  Rendering;  Moai  Hosts;  Lua  and  C++;  Summary;  4.  Our  First  Game  with  Moai;  Concentration;  Project  setup;  Opening  a  window;  Resolution  independence;  Summary;  5.  Showing  Images  on  the  Screen;  Introduction  to  Decks  and  Props;  Our  first  image;  Coordinate  systems;  Window/Screen  coordinates;  World  coordinates;  Model  coordinates;  Blend  modes;  Summary;  6.  Resource  Manager;  Resource  definitions;  Resource  manager;  Getter;  Loader;  Images.
■5058  ▼aTiled  imagesFonts;  Sounds;  Exercises;  Summary;  7.  Concentration  Gameplay;  Grid;  Tilemaps;  The  implementation;  Input;  Gameplay;  Initialization;  Input  processing;  Choosing  a  cell;  Tile  swapping;  Resetting  tiles;  Removing  tiles;  Other  auxiliary  methods;  Summary;  8.  Let's  Build  a  Platformer!;  Background;  Camera  and  scrolling;  Parallax;  Setting  up  the  layers;  Adding  images  to  the  different  distances;  Main  character;  Animations;  Summary;  9.  Real-world  Physics  with  Box2D;  Creating  the  world;  Box2D  body  types;  Character  versus  the  world;  Movement;  Keyboard  input;  Creating  the  scene;  Exercises.
■520    ▼a10.  Creating  a  HUD;  The  basics;  Left  or  right,  that's  the  question;  Updating  information;  Summary;  11.  Let  the  Right  Music  In!;  Audio  manager;  Background  music;  Sound  effects;  Summary;  12.  iOS  Deployment;  Xcode  project;  The  host;  Running  an  example;  Setting  up  our  own  project;  Pointing  to  the  correct  source  code;  Fixing  source  paths;  Fixing  include  paths;  Fixing  linked  libraries;  Going  multi-platform;  Running  on  the  device;  Summary;  13.  Deployment  to  Other  Platforms;  Windows;  Mac  OS  X;  Android;  Google  Chrome  (native  client);  Linux;  Summary;  Index.
■520    ▼aA  normal  step-by-step  tutorial  with  two  sample  games  built  in,  to  teach  Moai  SDK  from  scratch.  This  book  is  for  anyone  who  wants  to  build  games,  especially  if  they  want  to  quickly  iterate  using  a  scripting  language  like  Lua,  and  they're  targeting  more  than  one  platform.  All  of  this  without  having  to  spend  your  salary  on  licenses.  Moai  SDK  is  aimed  to  professionals,  but  it  has  a  great  community  that  will  help  you  learn  and  be  a  part  of  it.
■588    ▼aDescription  based  on  print  version  record.
■650  4▼aWindows  phone  (Computer  file)
■650  0▼aApplication  software▼xDevelopment
■650  0▼aMobile  computing
■650  0▼aMobile  games
■650  7▼aCOMPUTERS  /  Hardware  /  Personal  Computers  /  Macintosh.▼2bisacsh
■650  7▼aCOMPUTERS  /  Hardware  /  Personal  Computers  /  PCs.▼2bisacsh
■655  4▼aElectronic  books.
■77608▼iPrint  version▼aTufró,  Francisco▼tDeveloping  Mobile  Games  with  Moai  SDK▼dBirmingham  :  Packt  Publishing,  c2013▼z9781782165064
■85640▼3EBSCOhost▼uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=562010
■938    ▼aEBL  -  Ebook  Library▼bEBLB▼nEBL1165019
■938    ▼aIngram  Digital  eBook  Collection▼bIDEB▼ncis25210276
■938    ▼aYBP  Library  Services▼bYANK▼n10407516
■938    ▼aEBSCOhost▼bEBSC▼n562010
■994    ▼a92▼bK4R
■999    ▼z635217623907107158

미리보기

내보내기

chatGPT토론

Ai 추천 관련 도서


    New Books MORE
    Related books MORE
    최근 3년간 통계입니다.

    Info Détail de la recherche.

    • Réservation
    • 캠퍼스간 도서대출
    • 서가에 없는 책 신고
    • My Folder
    Matériel
    Reg No. Call No. emplacement Status Lend Info
    EW0010076 EB   원문자료 대출가능 대출가능
    마이폴더 부재도서신고

    * Les réservations sont disponibles dans le livre d'emprunt. Pour faire des réservations, S'il vous plaît cliquer sur le bouton de réservation

    해당 도서를 다른 이용자가 함께 대출한 도서

    Related books

    Related Popular Books

    도서위치