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Instant KineticJS Starter- [electronic resource]
Instant KineticJS Starter- [electronic resource]

상세정보

자료유형  
 단행본
International Standard Book Number  
9781849699440 (electronic bk.)
International Standard Book Number  
1849699445 (electronic bk.)
International Standard Book Number  
9781849699433
Library of Congress Call Number  
QA76.76 .H94
Dewey Decimal Classification Number  
006.74
Main Entry-Personal Name  
Kovalenko, Andrey.
Publication, Distribution, etc. (Imprint  
Birmingham : Packt Pub, 2013
Physical Description  
1 online resource (109 p)
Formatted Contents Note  
완전내용Instant KineticJS Starter; Instant KineticJS Starter; Credits; Foreword; About the Author; About the Reviewers; www.packtpub.com; Support files, eBooks, discount offers, and more; Instant Updates on New Packt Books; www.packtlib.packtpub.com; Why Subscribe?; Free Access for Packt Publishing account holders; 1. Instant KineticJS Starter; So, what is KineticJS?; Installation; Step 1 -- downloading KineticJS; Step 2 -- configuration; And that's it!!; Quick start -- creating your first image editor; Step 1 -- organizing your stage, layers, groups, and shapes.
Formatted Contents Note  
완전내용Step 2 -- adding custom and ready-to-use shapes, images, and text to a layerStep 3 -- dragging-and-dropping items with configurable constraints and bounds; Step 4 -- resizing, scaling, and rotating items; Step 5 -- cloning and removing items; Step 6 -- applying a filter to a selected image; Step 7 -- animating selected shapes; Step 8 -- cache nodes to improve performance; Step 9 -- optimizing for use on mobile devices (iOS, Android); Step 10 -- saving a stage as an image; Top features you need to know about; Layering support; Standard and custom shapes; Wedge; Polygon; Line; Image; Sprite; Text.
Formatted Contents Note  
완전내용SVG pathSpline; Blob; Custom shape; Styling; Fill; Stroke; Opacity; Shadow; Line join; Hide and show; Selector support; Event-driven architecture, drag-and-drop; Bind events, multi-events, remove events; Events listening; Image hit region; Simulate events; Drag events; Drag a shape and stage; Drag bounds; Event delegation; Filtering; Animation; Serialization/deserialization, saving a stage as an image; People and places you should get to know; Official sites; Articles and tutorials; Community; Twitter.
Summary, Etc.  
요약Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a Starter guide that will quickly get you started building HTML5 Canvas applications with KineticJS. Are you a developer looking to get a quick start without going deep into HTML5 Canvas standard? Then this book is for you. It's assumed that you will have some experience in HTML and JavaScript already.
Subject Added Entry-Topical Term  
Cascading style sheets
Subject Added Entry-Topical Term  
HTML (Document markup language)
Subject Added Entry-Topical Term  
Web site development
Subject Added Entry-Topical Term  
Mobile computing
Subject Added Entry-Topical Term  
Document markup languages
Subject Added Entry-Topical Term  
COMPUTERS / General.
Additional Physical Form Entry  
Print version / Kovalenko, AndreyInstant KineticJS Starter. Birmingham : Packt Publishing, c2013. 9781849699433
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:423020

MARC

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■1001  ▼aKovalenko,  Andrey.
■24510▼aInstant  KineticJS  Starter▼h[electronic  resource]
■260    ▼aBirmingham▼bPackt  Pub▼c2013
■300    ▼a1  online  resource  (109  p)
■5050  ▼aInstant  KineticJS  Starter;  Instant  KineticJS  Starter;  Credits;  Foreword;  About  the  Author;  About  the  Reviewers;  www.packtpub.com;  Support  files,  eBooks,  discount  offers,  and  more;  Instant  Updates  on  New  Packt  Books;  www.packtlib.packtpub.com;  Why  Subscribe?;  Free  Access  for  Packt  Publishing  account  holders;  1.  Instant  KineticJS  Starter;  So,  what  is  KineticJS?;  Installation;  Step  1  --  downloading  KineticJS;  Step  2  --  configuration;  And  that's  it!!;  Quick  start  --  creating  your  first  image  editor;  Step  1  --  organizing  your  stage,  layers,  groups,  and  shapes.
■5058  ▼aStep  2  --  adding  custom  and  ready-to-use  shapes,  images,  and  text  to  a  layerStep  3  --  dragging-and-dropping  items  with  configurable  constraints  and  bounds;  Step  4  --  resizing,  scaling,  and  rotating  items;  Step  5  --  cloning  and  removing  items;  Step  6  --  applying  a  filter  to  a  selected  image;  Step  7  --  animating  selected  shapes;  Step  8  --  cache  nodes  to  improve  performance;  Step  9  --  optimizing  for  use  on  mobile  devices  (iOS,  Android);  Step  10  --  saving  a  stage  as  an  image;  Top  features  you  need  to  know  about;  Layering  support;  Standard  and  custom  shapes;  Wedge;  Polygon;  Line;  Image;  Sprite;  Text.
■5058  ▼aSVG  pathSpline;  Blob;  Custom  shape;  Styling;  Fill;  Stroke;  Opacity;  Shadow;  Line  join;  Hide  and  show;  Selector  support;  Event-driven  architecture,  drag-and-drop;  Bind  events,  multi-events,  remove  events;  Events  listening;  Image  hit  region;  Simulate  events;  Drag  events;  Drag  a  shape  and  stage;  Drag  bounds;  Event  delegation;  Filtering;  Animation;  Serialization/deserialization,  saving  a  stage  as  an  image;  People  and  places  you  should  get  to  know;  Official  sites;  Articles  and  tutorials;  Community;  Twitter.
■520    ▼aGet  to  grips  with  a  new  technology,  understand  what  it  is  and  what  it  can  do  for  you,  and  then  get  to  work  with  the  most  important  features  and  tasks.  This  is  a  Starter  guide  that  will  quickly  get  you  started  building  HTML5  Canvas  applications  with  KineticJS.  Are  you  a  developer  looking  to  get  a  quick  start  without  going  deep  into  HTML5  Canvas  standard?  Then  this  book  is  for  you.  It's  assumed  that  you  will  have  some  experience  in  HTML  and  JavaScript  already.
■588    ▼aDescription  based  on  print  version  record.
■650  4▼aCascading  style  sheets
■650  4▼aHTML  (Document  markup  language)
■650  4▼aWeb  site  development
■650  0▼aMobile  computing
■650  0▼aDocument  markup  languages
■650  7▼aCOMPUTERS  /  General.▼2bisacsh
■655  4▼aElectronic  books.
■77608▼iPrint  version▼aKovalenko,  Andrey▼tInstant  KineticJS  Starter▼dBirmingham  :  Packt  Publishing,  c2013▼z9781849699433
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