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Unity 3.x scripting- [electronic resource] : write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game
Unity 3.x scripting- [electronic resource] : write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game
- 자료유형
- 단행본
- International Standard Book Number
- 9781849692311 (electronic bk.)
- International Standard Book Number
- 1849692319 (electronic bk.)
- International Standard Book Number
- 9781849692304
- International Standard Book Number
- 1849692300
- International Standard Book Number
- 9781849692304
- Library of Congress Call Number
- QA76.76.C672
- Dewey Decimal Classification Number
- 621.389/3794.816693
- Main Entry-Personal Name
- Gerasimov, Volodymyr.
- Publication, Distribution, etc. (Imprint
- Birmingham, UK : Packt Pub, c2012
- Physical Description
- 1 online resource (vi, 275 p) : ill.
- Series Statement
- Community experience distilled
- General Note
- Includes index.
- Formatted Contents Note
- 완전내용Unity 3.x Scripting; Unity 3.x Scripting; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Diving into Scripting; Downloading and installing assets for this book; Getting started with the game; Available Character Controllers; Interactive objects; Triggers; Buttons; Base button script
- Formatted Contents Note
- 완전내용Activating platform statusExplosion box; The Update function; The BOOM function; Downloading the Detonator package; Pressing the button; Dynamic objects; Moving boxes; Triggered object; Moving platform; Moving the character with the platform; Summary; 2. Custom Character Controller; Creating a controllable character; Custom Character Controller; Setting up the project; Creating movement; Manipulating character vector; Register input from the user; The Rigidbody component; Jumping; User input verification; Raycasting; Improving efficiency in raycasting; Additional jump functionality; Running
- Formatted Contents Note
- 완전내용CamerasCamera scripting; Creating camera script; Creating an enumeration list; Writing functions; The Initialize function; Changing camera function; Changing the camera values function; Writing camera switching controls; Character movement and camera positioning; Updating camera type changing; Influencing camera with a mouse; Clamping angles; Camera's late update; Rotating character with a camera; Animation controls; Playing simple animations; Start function versus Awake function; Animation component and playing speed; Animation scripting; Walk, run, and idle animations; Summary
- Formatted Contents Note
- 완전내용3. Action Game EssentialsProgramming weapons and pickables; Creating the base; Programming the weapon; The Shooting function; Shooting cooldown; Alternative shooting function; Advanced animation system; Working of an animation; Animation mixing; Animation script overview; Weapon pickup; Adding ammo and health pickups; Creating a treasure chest; Applying projectile fixes; Tethering and soft body; Tethering; Creating a tether; Creating assets; Tether manager; Creation of tether; The StickySegment script; Tether scripts overview; Summary; 4. Drag-and-Drop Inventory; GUI basics; GUI.Box
- Formatted Contents Note
- 완전내용GUI.ButtonGUI.Label; GUI.TextField; GUI.TextArea; GUI.Toggle; GUI.Toolbar and GUI.SelectionGrid; GUI.HorizontalSlider and GUI.VerticalSlider; GUI.HorizontalScrollBar and GUI.VerticalScrollBar; GUI.BeginGroup and GUI.EndGroup; GUI.BeginScrollView, GUI.EndScrollView, and ScrollTo; Other GUI classes; Drag-and-drop inventory; Basics; Inventory slots and draggable objects; Working with GUI windows; Inventory slots; Patching the inventory; Character customization; 3D character avatar; Dealing with a camera; Adjusting the camera; Window dragging limits; Customization; Setting up items; Adding items; Modifying character.
- Summary, Etc.
- 요약Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game with this book and ebook.
- Subject Added Entry-Topical Term
- Computer games Programming
- Subject Added Entry-Topical Term
- Computer graphics
- Subject Added Entry-Topical Term
- Three-dimensional display systems
- Subject Added Entry-Topical Term
- Digital audio editors
- Subject Added Entry-Topical Term
- Sound -- Recording and reproducing -- Digital techniques
- Subject Added Entry-Topical Term
- Engineering
- Subject Added Entry-Topical Term
- Electrical engineering
- Subject Added Entry-Topical Term
- Computer science
- Subject Added Entry-Topical Term
- Sport & Recreation
- Subject Added Entry-Topical Term
- TECHNOLOGY & ENGINEERING / Electrical.
- Subject Added Entry-Topical Term
- COMPUTERS / Programming / Games.
- Added Entry-Personal Name
- Kraczla, Devon.
- Additional Physical Form Entry
- Print versionGerasimov, Volodymyr. Unity 3.x scripting. Birmingham, UK : Packt Pub., c2012 9781849692304 (OCoLC)801444270
- Series Added Entry-Uniform Title
- Community experience distilled.
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:423017