본문

서브메뉴

Unity 3.x scripting- [electronic resource] : write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game
コンテンツ情報
Unity 3.x scripting- [electronic resource] : write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game
자료유형  
 단행본
International Standard Book Number  
9781849692311 (electronic bk.)
International Standard Book Number  
1849692319 (electronic bk.)
International Standard Book Number  
9781849692304
International Standard Book Number  
1849692300
International Standard Book Number  
9781849692304
Library of Congress Call Number  
QA76.76.C672
Dewey Decimal Classification Number  
621.389/3794.816693
Main Entry-Personal Name  
Gerasimov, Volodymyr.
Publication, Distribution, etc. (Imprint  
Birmingham, UK : Packt Pub, c2012
Physical Description  
1 online resource (vi, 275 p) : ill.
Series Statement  
Community experience distilled
General Note  
Includes index.
Formatted Contents Note  
완전내용Unity 3.x Scripting; Unity 3.x Scripting; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Diving into Scripting; Downloading and installing assets for this book; Getting started with the game; Available Character Controllers; Interactive objects; Triggers; Buttons; Base button script
Formatted Contents Note  
완전내용Activating platform statusExplosion box; The Update function; The BOOM function; Downloading the Detonator package; Pressing the button; Dynamic objects; Moving boxes; Triggered object; Moving platform; Moving the character with the platform; Summary; 2. Custom Character Controller; Creating a controllable character; Custom Character Controller; Setting up the project; Creating movement; Manipulating character vector; Register input from the user; The Rigidbody component; Jumping; User input verification; Raycasting; Improving efficiency in raycasting; Additional jump functionality; Running
Formatted Contents Note  
완전내용CamerasCamera scripting; Creating camera script; Creating an enumeration list; Writing functions; The Initialize function; Changing camera function; Changing the camera values function; Writing camera switching controls; Character movement and camera positioning; Updating camera type changing; Influencing camera with a mouse; Clamping angles; Camera's late update; Rotating character with a camera; Animation controls; Playing simple animations; Start function versus Awake function; Animation component and playing speed; Animation scripting; Walk, run, and idle animations; Summary
Formatted Contents Note  
완전내용3. Action Game EssentialsProgramming weapons and pickables; Creating the base; Programming the weapon; The Shooting function; Shooting cooldown; Alternative shooting function; Advanced animation system; Working of an animation; Animation mixing; Animation script overview; Weapon pickup; Adding ammo and health pickups; Creating a treasure chest; Applying projectile fixes; Tethering and soft body; Tethering; Creating a tether; Creating assets; Tether manager; Creation of tether; The StickySegment script; Tether scripts overview; Summary; 4. Drag-and-Drop Inventory; GUI basics; GUI.Box
Formatted Contents Note  
완전내용GUI.ButtonGUI.Label; GUI.TextField; GUI.TextArea; GUI.Toggle; GUI.Toolbar and GUI.SelectionGrid; GUI.HorizontalSlider and GUI.VerticalSlider; GUI.HorizontalScrollBar and GUI.VerticalScrollBar; GUI.BeginGroup and GUI.EndGroup; GUI.BeginScrollView, GUI.EndScrollView, and ScrollTo; Other GUI classes; Drag-and-drop inventory; Basics; Inventory slots and draggable objects; Working with GUI windows; Inventory slots; Patching the inventory; Character customization; 3D character avatar; Dealing with a camera; Adjusting the camera; Window dragging limits; Customization; Setting up items; Adding items; Modifying character.
Summary, Etc.  
요약Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game with this book and ebook.
Subject Added Entry-Topical Term  
Computer games Programming
Subject Added Entry-Topical Term  
Computer graphics
Subject Added Entry-Topical Term  
Three-dimensional display systems
Subject Added Entry-Topical Term  
Digital audio editors
Subject Added Entry-Topical Term  
Sound -- Recording and reproducing -- Digital techniques
Subject Added Entry-Topical Term  
Engineering
Subject Added Entry-Topical Term  
Electrical engineering
Subject Added Entry-Topical Term  
Computer science
Subject Added Entry-Topical Term  
Sport & Recreation
Subject Added Entry-Topical Term  
TECHNOLOGY & ENGINEERING / Electrical.
Subject Added Entry-Topical Term  
COMPUTERS / Programming / Games.
Added Entry-Personal Name  
Kraczla, Devon.
Additional Physical Form Entry  
Print versionGerasimov, Volodymyr. Unity 3.x scripting. Birmingham, UK : Packt Pub., c2012 9781849692304 (OCoLC)801444270
Series Added Entry-Uniform Title  
Community experience distilled.
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:423017
New Books MORE
최근 3년간 통계입니다.

詳細情報

  • 予約
  • 캠퍼스간 도서대출
  • 서가에 없는 책 신고
  • 私のフォルダ
資料
登録番号 請求記号 場所 ステータス 情報を貸す
EW0010072 EB   원문자료 대출가능 대출가능
마이폴더 부재도서신고

*ご予約は、借入帳でご利用いただけます。予約をするには、予約ボタンをクリックしてください

해당 도서를 다른 이용자가 함께 대출한 도서

Related books

Related Popular Books

도서위치