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Socket.io Real-time Web Application Development- [electronic resource]
Socket.io Real-time Web Application Development- [electronic resource]

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자료유형  
 단행본
International Standard Book Number  
9781782160793 (electronic bk.)
International Standard Book Number  
1782160795 (electronic bk.)
International Standard Book Number  
9781621988823 (electronic bk.)
International Standard Book Number  
1621988821 (electronic bk.)
International Standard Book Number  
9781782160786
Library of Congress Call Number  
TK5105.8885.A26 .R384 2013
Dewey Decimal Classification Number  
005.2762
Main Entry-Personal Name  
Rai, Rohit.
Publication, Distribution, etc. (Imprint  
Birmingham : Packt Pub, 2013
Physical Description  
1 online resource (140 p)
Formatted Contents Note  
완전내용Cover; Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Going Real Time on the Web; What is real-time web?; A bit of history; Applications of real-time web; Gaming; Social stream updates; Business applications; Web-based monitors; Summary; Chapter 2: Getting Started with Node.js; The origin of Node.js; Why Node.js; JavaScript everywhere; Event-driven design; Corporate backing; How to get Node.js; Node.js package manager (npm); Hello World with Node.js; Hello Web; Routing the requests; HTTP mMethods.
Formatted Contents Note  
완전내용Creating our own mModulesServing files; Third party modules and Express JS; Summary; Chapter 3: Let's Chat; Creating the application; Designing the chat room; Bringing in jQuery; Socket.io; Handling events; The server; The client; Summary; Chapter 4: Making It More Fun!; Giving names to users; More on events; Working with namespaces; Rooms; Listing the rooms; Sharing the session; Summary; Chapter 5: The Socket.io Protocol; Why do we need another protocol?; The WebSocket API; The socket.io API; The socket.io socket; The socket.io connection; Socket.io messages; Disconnect (0); Connect (1).
Formatted Contents Note  
완전내용Heartbeat (2)Message (3); JSON message (4); Event (5); ACK (6); Error (7); NOOP(8); Summary; Chapter 6: Deploying and Scaling; The production environment; Running the application; Keeping it running; Scaling; The node cluster; Scaling up the application; Tips for node in production; Summary; Appendix A: Socket.io Quick Reference; The server; Instantiating socket; Starting socket.io; Listening to events; Emitting an event; Sending a message; Sending a JSON message; Broadcasting a message/event; Sending a volatile message; Storing socket data; Getting the socket data; Restricting to a namespace.
Formatted Contents Note  
완전내용Joining a roomBroadcasting messages/events in a room; Leaving a room; Changing the configuration; Server events; connection; message; disconnect; The client; Connecting to a socket; Listening to events; Emiting an event; Sending a message; Client events; connect; connecting; disconnect; connect_failed; error; message; reconnect; reconnecting; reconnect_failed; Appendix B: Socket.io Backends; Erlang; Google Go; Java; Perl; Python; Summary; Index.
Summary, Etc.  
요약Socket.io Real-time Web Application Development.
Subject Added Entry-Topical Term  
Socket. IO real-time
Subject Added Entry-Topical Term  
Web site development
Subject Added Entry-Topical Term  
Web applications Development
Subject Added Entry-Topical Term  
Application software Development
Subject Added Entry-Topical Term  
JavaScript (Computer program language)
Subject Added Entry-Topical Term  
COMPUTERS / Programming Languages / JavaScript.
Subject Added Entry-Topical Term  
COMPUTERS / Programming Languages / VBScript.
Additional Physical Form Entry  
Print version / Rai, RohitSocket.io Real-time Web Application Development. Birmingham : Packt Publishing, c2013. 9781782160786
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:422989

MARC

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■260    ▼aBirmingham▼bPackt  Pub▼c2013
■300    ▼a1  online  resource  (140  p)
■5050  ▼aCover;  Copyright;  Credits;  About  the  Author;  Acknowledgement;  About  the  Reviewers;  www.PacktPub.com;  Table  of  Contents;  Preface;  Chapter  1:  Going  Real  Time  on  the  Web;  What  is  real-time  web?;  A  bit  of  history;  Applications  of  real-time  web;  Gaming;  Social  stream  updates;  Business  applications;  Web-based  monitors;  Summary;  Chapter  2:  Getting  Started  with  Node.js;  The  origin  of  Node.js;  Why  Node.js;  JavaScript  everywhere;  Event-driven  design;  Corporate  backing;  How  to  get  Node.js;  Node.js  package  manager  (npm);  Hello  World  with  Node.js;  Hello  Web;  Routing  the  requests;  HTTP  mMethods.
■5058  ▼aCreating  our  own  mModulesServing  files;  Third  party  modules  and  Express  JS;  Summary;  Chapter  3:  Let's  Chat;  Creating  the  application;  Designing  the  chat  room;  Bringing  in  jQuery;  Socket.io;  Handling  events;  The  server;  The  client;  Summary;  Chapter  4:  Making  It  More  Fun!;  Giving  names  to  users;  More  on  events;  Working  with  namespaces;  Rooms;  Listing  the  rooms;  Sharing  the  session;  Summary;  Chapter  5:  The  Socket.io  Protocol;  Why  do  we  need  another  protocol?;  The  WebSocket  API;  The  socket.io  API;  The  socket.io  socket;  The  socket.io  connection;  Socket.io  messages;  Disconnect  (0);  Connect  (1).
■5058  ▼aHeartbeat  (2)Message  (3);  JSON  message  (4);  Event  (5);  ACK  (6);  Error  (7);  NOOP(8);  Summary;  Chapter  6:  Deploying  and  Scaling;  The  production  environment;  Running  the  application;  Keeping  it  running;  Scaling;  The  node  cluster;  Scaling  up  the  application;  Tips  for  node  in  production;  Summary;  Appendix  A:  Socket.io  Quick  Reference;  The  server;  Instantiating  socket;  Starting  socket.io;  Listening  to  events;  Emitting  an  event;  Sending  a  message;  Sending  a  JSON  message;  Broadcasting  a  message/event;  Sending  a  volatile  message;  Storing  socket  data;  Getting  the  socket  data;  Restricting  to  a  namespace.
■5058  ▼aJoining  a  roomBroadcasting  messages/events  in  a  room;  Leaving  a  room;  Changing  the  configuration;  Server  events;  connection;  message;  disconnect;  The  client;  Connecting  to  a  socket;  Listening  to  events;  Emiting  an  event;  Sending  a  message;  Client  events;  connect;  connecting;  disconnect;  connect_failed;  error;  message;  reconnect;  reconnecting;  reconnect_failed;  Appendix  B:  Socket.io  Backends;  Erlang;  Google  Go;  Java;  Perl;  Python;  Summary;  Index.
■520    ▼aSocket.io  Real-time  Web  Application  Development.
■588    ▼aDescription  based  on  print  version  record.
■650  4▼aSocket.  IO  real-time
■650  4▼aWeb  site  development
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■650  0▼aApplication  software▼xDevelopment
■650  0▼aJavaScript  (Computer  program  language)
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■650  7▼aCOMPUTERS  /  Programming  Languages  /  VBScript.▼2bisacsh
■655  4▼aElectronic  books.
■77608▼iPrint  version▼aRai,  Rohit▼tSocket.io  Real-time  Web  Application  Development▼dBirmingham  :  Packt  Publishing,  c2013▼z9781782160786
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