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Socket.io Real-time Web Application Development- [electronic resource]
Socket.io Real-time Web Application Development- [electronic resource]
상세정보
- 자료유형
- 단행본
- International Standard Book Number
- 9781782160793 (electronic bk.)
- International Standard Book Number
- 1782160795 (electronic bk.)
- International Standard Book Number
- 9781621988823 (electronic bk.)
- International Standard Book Number
- 1621988821 (electronic bk.)
- International Standard Book Number
- 9781782160786
- Library of Congress Call Number
- TK5105.8885.A26 .R384 2013
- Dewey Decimal Classification Number
- 005.2762
- Main Entry-Personal Name
- Rai, Rohit.
- Publication, Distribution, etc. (Imprint
- Birmingham : Packt Pub, 2013
- Physical Description
- 1 online resource (140 p)
- Formatted Contents Note
- 완전내용Cover; Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Going Real Time on the Web; What is real-time web?; A bit of history; Applications of real-time web; Gaming; Social stream updates; Business applications; Web-based monitors; Summary; Chapter 2: Getting Started with Node.js; The origin of Node.js; Why Node.js; JavaScript everywhere; Event-driven design; Corporate backing; How to get Node.js; Node.js package manager (npm); Hello World with Node.js; Hello Web; Routing the requests; HTTP mMethods.
- Formatted Contents Note
- 완전내용Creating our own mModulesServing files; Third party modules and Express JS; Summary; Chapter 3: Let's Chat; Creating the application; Designing the chat room; Bringing in jQuery; Socket.io; Handling events; The server; The client; Summary; Chapter 4: Making It More Fun!; Giving names to users; More on events; Working with namespaces; Rooms; Listing the rooms; Sharing the session; Summary; Chapter 5: The Socket.io Protocol; Why do we need another protocol?; The WebSocket API; The socket.io API; The socket.io socket; The socket.io connection; Socket.io messages; Disconnect (0); Connect (1).
- Formatted Contents Note
- 완전내용Heartbeat (2)Message (3); JSON message (4); Event (5); ACK (6); Error (7); NOOP(8); Summary; Chapter 6: Deploying and Scaling; The production environment; Running the application; Keeping it running; Scaling; The node cluster; Scaling up the application; Tips for node in production; Summary; Appendix A: Socket.io Quick Reference; The server; Instantiating socket; Starting socket.io; Listening to events; Emitting an event; Sending a message; Sending a JSON message; Broadcasting a message/event; Sending a volatile message; Storing socket data; Getting the socket data; Restricting to a namespace.
- Formatted Contents Note
- 완전내용Joining a roomBroadcasting messages/events in a room; Leaving a room; Changing the configuration; Server events; connection; message; disconnect; The client; Connecting to a socket; Listening to events; Emiting an event; Sending a message; Client events; connect; connecting; disconnect; connect_failed; error; message; reconnect; reconnecting; reconnect_failed; Appendix B: Socket.io Backends; Erlang; Google Go; Java; Perl; Python; Summary; Index.
- Summary, Etc.
- 요약Socket.io Real-time Web Application Development.
- Subject Added Entry-Topical Term
- Socket. IO real-time
- Subject Added Entry-Topical Term
- Web site development
- Subject Added Entry-Topical Term
- Web applications Development
- Subject Added Entry-Topical Term
- Application software Development
- Subject Added Entry-Topical Term
- JavaScript (Computer program language)
- Subject Added Entry-Topical Term
- COMPUTERS / Programming Languages / JavaScript.
- Subject Added Entry-Topical Term
- COMPUTERS / Programming Languages / VBScript.
- Additional Physical Form Entry
- Print version / Rai, RohitSocket.io Real-time Web Application Development. Birmingham : Packt Publishing, c2013. 9781782160786
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:422989
MARC
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■020 ▼a9781782160793 (electronic bk.)
■020 ▼a1782160795 (electronic bk.)
■020 ▼a9781621988823 (electronic bk.)
■020 ▼a1621988821 (electronic bk.)
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■24510▼aSocket.io Real-time Web Application Development▼h[electronic resource]
■260 ▼aBirmingham▼bPackt Pub▼c2013
■300 ▼a1 online resource (140 p)
■5050 ▼aCover; Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Going Real Time on the Web; What is real-time web?; A bit of history; Applications of real-time web; Gaming; Social stream updates; Business applications; Web-based monitors; Summary; Chapter 2: Getting Started with Node.js; The origin of Node.js; Why Node.js; JavaScript everywhere; Event-driven design; Corporate backing; How to get Node.js; Node.js package manager (npm); Hello World with Node.js; Hello Web; Routing the requests; HTTP mMethods.
■5058 ▼aCreating our own mModulesServing files; Third party modules and Express JS; Summary; Chapter 3: Let's Chat; Creating the application; Designing the chat room; Bringing in jQuery; Socket.io; Handling events; The server; The client; Summary; Chapter 4: Making It More Fun!; Giving names to users; More on events; Working with namespaces; Rooms; Listing the rooms; Sharing the session; Summary; Chapter 5: The Socket.io Protocol; Why do we need another protocol?; The WebSocket API; The socket.io API; The socket.io socket; The socket.io connection; Socket.io messages; Disconnect (0); Connect (1).
■5058 ▼aHeartbeat (2)Message (3); JSON message (4); Event (5); ACK (6); Error (7); NOOP(8); Summary; Chapter 6: Deploying and Scaling; The production environment; Running the application; Keeping it running; Scaling; The node cluster; Scaling up the application; Tips for node in production; Summary; Appendix A: Socket.io Quick Reference; The server; Instantiating socket; Starting socket.io; Listening to events; Emitting an event; Sending a message; Sending a JSON message; Broadcasting a message/event; Sending a volatile message; Storing socket data; Getting the socket data; Restricting to a namespace.
■5058 ▼aJoining a roomBroadcasting messages/events in a room; Leaving a room; Changing the configuration; Server events; connection; message; disconnect; The client; Connecting to a socket; Listening to events; Emiting an event; Sending a message; Client events; connect; connecting; disconnect; connect_failed; error; message; reconnect; reconnecting; reconnect_failed; Appendix B: Socket.io Backends; Erlang; Google Go; Java; Perl; Python; Summary; Index.
■520 ▼aSocket.io Real-time Web Application Development.
■588 ▼aDescription based on print version record.
■650 4▼aSocket. IO real-time
■650 4▼aWeb site development
■650 0▼aWeb applications▼xDevelopment
■650 0▼aApplication software▼xDevelopment
■650 0▼aJavaScript (Computer program language)
■650 7▼aCOMPUTERS / Programming Languages / JavaScript.▼2bisacsh
■650 7▼aCOMPUTERS / Programming Languages / VBScript.▼2bisacsh
■655 4▼aElectronic books.
■77608▼iPrint version▼aRai, Rohit▼tSocket.io Real-time Web Application Development▼dBirmingham : Packt Publishing, c2013▼z9781782160786
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■938 ▼aIngram Digital eBook Collection▼bIDEB▼ncis24881062
■938 ▼aEBSCOhost▼bEBSC▼n548283
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