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Cinema 4D Beginner's Guide- [electronic resource]
Cinema 4D Beginner's Guide- [electronic resource]
상세정보
- Material Type
- 단행본
- Date and Time of Latest Transaction
- 20140127111324
- ISBN
- 9781849692151 (electronic bk.)
- ISBN
- 1849692157 (electronic bk.)
- ISBN
- 9781849692144
- LC Callnumber
- T385
- DDC
- 006.6006.693
- Author
- Rizzo, Jen.
- Title/Author
- Cinema 4D Beginners Guide - [electronic resource]
- Publish Info
- Birmingham : Packt Pub, 2012
- Material Info
- 1 online resource (432 p)
- 총서명
- Learn by doing: less theory, more results
- General Note
- What just happened?
- Formatted Contents Note
- 완전내용Table of Contents; Cinema 4D Beginner's Guide; Cinema 4D Beginner's Guide; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the color images of this book; Errata; Piracy; Questions; 1. Getting to Know Cinema 4D.
- Formatted Contents Note
- 완전내용Before we beginUnderstanding 3D space; Main Menu and Command Palettes; Viewport; Render options; Objects and Attributes Manager; Points, edges, faces, and editable objects; Materials Manager; Time for action -- customizing the interface; What just happened?; Hidden menus -- M and V; Putting it all together -- our project; Summary; 2. Modeling Part 1: Edges, Faces, and Points; Before we begin; Beginning with primitives; Time for action -- creating a desk; What just happened?; Time for action -- setting up an environment; What just happened?; Polygon-level control.
- Formatted Contents Note
- 완전내용Time for action -- extruding polygonsWhat just happened?; Pop quiz -- reviewing our toolset; Have a go hero -- creating a light fixture; Summary; 3. Modeling Part 1: Splines, NURBS, Deformers, and Boole; Before we begin; Understanding NURBS objects; Exploring the Spline menu; Time for action -- creating and importing a spline; What just happened?; Time for action -- creating a vase; Time for action -- creating a chair; What just happened?; Have a go hero -- using NURBS objects; HyperNURBS modeling; Time for action -- using HyperNURBS objects; What just happened?; Summary; 4. Materials and Shaders.
- Formatted Contents Note
- 완전내용Before we beginUnderstanding materials; Understanding material channels; Time for action -- texturing our environment; What just happened?; Have a go hero -- adding details to our scene; What just happened?; Shaders; Time for action -- additional textures; Summary; 5. Lighting and Rendering; Before we begin; Exploring light settings; Have a go hero -- add an exterior environment; Render settings; Time for action -- placing accurate lighting; What just happened?; Pop quiz -- lighting and rendering basics; Summary; 6. Animation; Before we begin; Animation -- key terms and how it works.
- Formatted Contents Note
- 완전내용Time for action -- timeline animationWhat just happened?; Animatable properties; Have a go hero -- animated lights; How to plan your animation; Render settings; Summary; 7. MoGraph; Before we begin; Cloner objects; Effectors; Time for action -- creating organic shapes with metaball and cloners; What just happened?; Time for action -- rigid body tags; What just happened?; Have a go hero -- MoGraph cloner settings; MoText objects; Time for action -- tracer objects; What just happened?; Summary; 8. XPresso; Node-based programming; Time for action -- linking properties with Set Driver and Set Driven.
- Abstracts/Etc
- 요약Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation softwa.
- Subject Added Entry-Uniform Title
- Cinema 4D XL.
- Subject Added Entry-Topical Term
- Cinema 4D XL
- Subject Added Entry-Topical Term
- Computer animation
- Subject Added Entry-Topical Term
- Computer graphics
- Subject Added Entry-Topical Term
- Three-dimensional display systems
- Subject Added Entry-Topical Term
- COMPUTERS / Image Processing.
- Subject Added Entry-Topical Term
- COMPUTERS / Digital Media / Graphics Applications.
- Subject Added Entry-Topical Term
- PHOTOGRAPHY / Techniques / Digital.
- Subject Added Entry-Topical Term
- TECHNOLOGY & ENGINEERING / Imaging Systems.
- Additional Physical Form Entry
- Print version / Rizzo, JenCinema 4D Beginner's Guide. Birmingham : Packt Publishing, c2012. 9781849692144
- Series Added Entry-Uniform Title
- Learn by doing: less theory, more results.
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:422987
MARC
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■24510▼aCinema 4D Beginner's Guide▼h[electronic resource]
■260 ▼aBirmingham▼bPackt Pub▼c2012
■300 ▼a1 online resource (432 p)
■4901 ▼aLearn by doing: less theory, more results
■500 ▼aWhat just happened?
■5050 ▼aTable of Contents; Cinema 4D Beginner's Guide; Cinema 4D Beginner's Guide; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the color images of this book; Errata; Piracy; Questions; 1. Getting to Know Cinema 4D.
■5058 ▼aBefore we beginUnderstanding 3D space; Main Menu and Command Palettes; Viewport; Render options; Objects and Attributes Manager; Points, edges, faces, and editable objects; Materials Manager; Time for action -- customizing the interface; What just happened?; Hidden menus -- M and V; Putting it all together -- our project; Summary; 2. Modeling Part 1: Edges, Faces, and Points; Before we begin; Beginning with primitives; Time for action -- creating a desk; What just happened?; Time for action -- setting up an environment; What just happened?; Polygon-level control.
■5058 ▼aTime for action -- extruding polygonsWhat just happened?; Pop quiz -- reviewing our toolset; Have a go hero -- creating a light fixture; Summary; 3. Modeling Part 1: Splines, NURBS, Deformers, and Boole; Before we begin; Understanding NURBS objects; Exploring the Spline menu; Time for action -- creating and importing a spline; What just happened?; Time for action -- creating a vase; Time for action -- creating a chair; What just happened?; Have a go hero -- using NURBS objects; HyperNURBS modeling; Time for action -- using HyperNURBS objects; What just happened?; Summary; 4. Materials and Shaders.
■5058 ▼aBefore we beginUnderstanding materials; Understanding material channels; Time for action -- texturing our environment; What just happened?; Have a go hero -- adding details to our scene; What just happened?; Shaders; Time for action -- additional textures; Summary; 5. Lighting and Rendering; Before we begin; Exploring light settings; Have a go hero -- add an exterior environment; Render settings; Time for action -- placing accurate lighting; What just happened?; Pop quiz -- lighting and rendering basics; Summary; 6. Animation; Before we begin; Animation -- key terms and how it works.
■5058 ▼aTime for action -- timeline animationWhat just happened?; Animatable properties; Have a go hero -- animated lights; How to plan your animation; Render settings; Summary; 7. MoGraph; Before we begin; Cloner objects; Effectors; Time for action -- creating organic shapes with metaball and cloners; What just happened?; Time for action -- rigid body tags; What just happened?; Have a go hero -- MoGraph cloner settings; MoText objects; Time for action -- tracer objects; What just happened?; Summary; 8. XPresso; Node-based programming; Time for action -- linking properties with Set Driver and Set Driven.
■520 ▼aStep-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation softwa.
■588 ▼aDescription based on print version record.
■63000▼aCinema 4D XL.
■650 4▼aCinema 4D XL
■650 0▼aComputer animation
■650 0▼aComputer graphics
■650 0▼aThree-dimensional display systems
■650 7▼aCOMPUTERS / Image Processing.▼2bisacsh
■650 7▼aCOMPUTERS / Digital Media / Graphics Applications.▼2bisacsh
■650 7▼aPHOTOGRAPHY / Techniques / Digital.▼2bisacsh
■650 7▼aTECHNOLOGY & ENGINEERING / Imaging Systems.▼2bisacsh
■655 4▼aElectronic books.
■655 0▼aElectronic books.
■77608▼iPrint version▼aRizzo, Jen▼tCinema 4D Beginner's Guide▼dBirmingham : Packt Publishing, c2012▼z9781849692144
■830 0▼aLearn by doing: less theory, more results.
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■938 ▼aIngram Digital eBook Collection▼bIDEB▼ncis24587605
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