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Cinema 4D Beginner's Guide- [electronic resource]
Cinema 4D Beginner's Guide - [electronic resource]
Cinema 4D Beginner's Guide- [electronic resource]

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Material Type  
 단행본
Date and Time of Latest Transaction  
20140127111324
ISBN  
9781849692151 (electronic bk.)
ISBN  
1849692157 (electronic bk.)
ISBN  
9781849692144
LC Callnumber  
T385
DDC  
006.6006.693
Author  
Rizzo, Jen.
Title/Author  
Cinema 4D Beginners Guide - [electronic resource]
Publish Info  
Birmingham : Packt Pub, 2012
Material Info  
1 online resource (432 p)
총서명  
Learn by doing: less theory, more results
General Note  
What just happened?
Formatted Contents Note  
완전내용Table of Contents; Cinema 4D Beginner's Guide; Cinema 4D Beginner's Guide; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the color images of this book; Errata; Piracy; Questions; 1. Getting to Know Cinema 4D.
Formatted Contents Note  
완전내용Before we beginUnderstanding 3D space; Main Menu and Command Palettes; Viewport; Render options; Objects and Attributes Manager; Points, edges, faces, and editable objects; Materials Manager; Time for action -- customizing the interface; What just happened?; Hidden menus -- M and V; Putting it all together -- our project; Summary; 2. Modeling Part 1: Edges, Faces, and Points; Before we begin; Beginning with primitives; Time for action -- creating a desk; What just happened?; Time for action -- setting up an environment; What just happened?; Polygon-level control.
Formatted Contents Note  
완전내용Time for action -- extruding polygonsWhat just happened?; Pop quiz -- reviewing our toolset; Have a go hero -- creating a light fixture; Summary; 3. Modeling Part 1: Splines, NURBS, Deformers, and Boole; Before we begin; Understanding NURBS objects; Exploring the Spline menu; Time for action -- creating and importing a spline; What just happened?; Time for action -- creating a vase; Time for action -- creating a chair; What just happened?; Have a go hero -- using NURBS objects; HyperNURBS modeling; Time for action -- using HyperNURBS objects; What just happened?; Summary; 4. Materials and Shaders.
Formatted Contents Note  
완전내용Before we beginUnderstanding materials; Understanding material channels; Time for action -- texturing our environment; What just happened?; Have a go hero -- adding details to our scene; What just happened?; Shaders; Time for action -- additional textures; Summary; 5. Lighting and Rendering; Before we begin; Exploring light settings; Have a go hero -- add an exterior environment; Render settings; Time for action -- placing accurate lighting; What just happened?; Pop quiz -- lighting and rendering basics; Summary; 6. Animation; Before we begin; Animation -- key terms and how it works.
Formatted Contents Note  
완전내용Time for action -- timeline animationWhat just happened?; Animatable properties; Have a go hero -- animated lights; How to plan your animation; Render settings; Summary; 7. MoGraph; Before we begin; Cloner objects; Effectors; Time for action -- creating organic shapes with metaball and cloners; What just happened?; Time for action -- rigid body tags; What just happened?; Have a go hero -- MoGraph cloner settings; MoText objects; Time for action -- tracer objects; What just happened?; Summary; 8. XPresso; Node-based programming; Time for action -- linking properties with Set Driver and Set Driven.
Abstracts/Etc  
요약Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation softwa.
Subject Added Entry-Uniform Title  
Cinema 4D XL.
Subject Added Entry-Topical Term  
Cinema 4D XL
Subject Added Entry-Topical Term  
Computer animation
Subject Added Entry-Topical Term  
Computer graphics
Subject Added Entry-Topical Term  
Three-dimensional display systems
Subject Added Entry-Topical Term  
COMPUTERS / Image Processing.
Subject Added Entry-Topical Term  
COMPUTERS / Digital Media / Graphics Applications.
Subject Added Entry-Topical Term  
PHOTOGRAPHY / Techniques / Digital.
Subject Added Entry-Topical Term  
TECHNOLOGY & ENGINEERING / Imaging Systems.
Additional Physical Form Entry  
Print version / Rizzo, JenCinema 4D Beginner's Guide. Birmingham : Packt Publishing, c2012. 9781849692144
Series Added Entry-Uniform Title  
Learn by doing: less theory, more results.
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:422987

MARC

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■24510▼aCinema  4D  Beginner's  Guide▼h[electronic  resource]
■260    ▼aBirmingham▼bPackt  Pub▼c2012
■300    ▼a1  online  resource  (432  p)
■4901  ▼aLearn  by  doing:  less  theory,  more  results
■500    ▼aWhat  just  happened?
■5050  ▼aTable  of  Contents;  Cinema  4D  Beginner's  Guide;  Cinema  4D  Beginner's  Guide;  Credits;  About  the  Author;  Acknowledgement;  About  the  Reviewers;  www.PacktPub.com;  Support  files,  eBooks,  discount  offers  and  more;  Why  Subscribe?;  Free  Access  for  Packt  account  holders;  Preface;  What  this  book  covers;  What  you  need  for  this  book;  Who  this  book  is  for;  Conventions;  Time  for  action  --  heading;  What  just  happened?;  Pop  quiz  --  heading;  Have  a  go  hero  --  heading;  Reader  feedback;  Customer  support;  Downloading  the  color  images  of  this  book;  Errata;  Piracy;  Questions;  1.  Getting  to  Know  Cinema  4D.
■5058  ▼aBefore  we  beginUnderstanding  3D  space;  Main  Menu  and  Command  Palettes;  Viewport;  Render  options;  Objects  and  Attributes  Manager;  Points,  edges,  faces,  and  editable  objects;  Materials  Manager;  Time  for  action  --  customizing  the  interface;  What  just  happened?;  Hidden  menus  --  M  and  V;  Putting  it  all  together  --  our  project;  Summary;  2.  Modeling  Part  1:  Edges,  Faces,  and  Points;  Before  we  begin;  Beginning  with  primitives;  Time  for  action  --  creating  a  desk;  What  just  happened?;  Time  for  action  --  setting  up  an  environment;  What  just  happened?;  Polygon-level  control.
■5058  ▼aTime  for  action  --  extruding  polygonsWhat  just  happened?;  Pop  quiz  --  reviewing  our  toolset;  Have  a  go  hero  --  creating  a  light  fixture;  Summary;  3.  Modeling  Part  1:  Splines,  NURBS,  Deformers,  and  Boole;  Before  we  begin;  Understanding  NURBS  objects;  Exploring  the  Spline  menu;  Time  for  action  --  creating  and  importing  a  spline;  What  just  happened?;  Time  for  action  --  creating  a  vase;  Time  for  action  --  creating  a  chair;  What  just  happened?;  Have  a  go  hero  --  using  NURBS  objects;  HyperNURBS  modeling;  Time  for  action  --  using  HyperNURBS  objects;  What  just  happened?;  Summary;  4.  Materials  and  Shaders.
■5058  ▼aBefore  we  beginUnderstanding  materials;  Understanding  material  channels;  Time  for  action  --  texturing  our  environment;  What  just  happened?;  Have  a  go  hero  --  adding  details  to  our  scene;  What  just  happened?;  Shaders;  Time  for  action  --  additional  textures;  Summary;  5.  Lighting  and  Rendering;  Before  we  begin;  Exploring  light  settings;  Have  a  go  hero  --  add  an  exterior  environment;  Render  settings;  Time  for  action  --  placing  accurate  lighting;  What  just  happened?;  Pop  quiz  --  lighting  and  rendering  basics;  Summary;  6.  Animation;  Before  we  begin;  Animation  --  key  terms  and  how  it  works.
■5058  ▼aTime  for  action  --  timeline  animationWhat  just  happened?;  Animatable  properties;  Have  a  go  hero  --  animated  lights;  How  to  plan  your  animation;  Render  settings;  Summary;  7.  MoGraph;  Before  we  begin;  Cloner  objects;  Effectors;  Time  for  action  --  creating  organic  shapes  with  metaball  and  cloners;  What  just  happened?;  Time  for  action  --  rigid  body  tags;  What  just  happened?;  Have  a  go  hero  --  MoGraph  cloner  settings;  MoText  objects;  Time  for  action  --  tracer  objects;  What  just  happened?;  Summary;  8.  XPresso;  Node-based  programming;  Time  for  action  --  linking  properties  with  Set  Driver  and  Set  Driven.
■520    ▼aStep-by-step  instructions  with  guiding  screenshots  will  help  new  users  to  create  a  photorealistic  interior  scene  with  an  animated  camera.  Users  will  also  learn  how  to  use  the  MoGraph  module  to  create  dynamic  motion  graphics,  how  to  link  parameters  with  Xpresso  (Cinema  4D's  node-based  programming  language),  and  are  guided  through  mini-projects  to  explore  additional  tools  for  non-photorealistic  illustrations,  hair  creation  and  cloth  rendering.  Designers  and  artists  with  a  basic  proficiency  in  animation  or  computer  graphics,  as  well  as  professionals  who  are  familiar  with  other  3D  animation  softwa.
■588    ▼aDescription  based  on  print  version  record.
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■650  7▼aPHOTOGRAPHY  /  Techniques  /  Digital.▼2bisacsh
■650  7▼aTECHNOLOGY  &  ENGINEERING  /  Imaging  Systems.▼2bisacsh
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