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The game jam survival guide- [electronic resource] : build a game in one crazy weekend and survive to tell the tale!
The game jam survival guide- [electronic resource] : build a game in one crazy weekend and survive to tell the tale!
- 자료유형
- 단행본
- International Standard Book Number
- 9781849692519 (electronic bk.)
- International Standard Book Number
- 1849692513 (electronic bk.)
- International Standard Book Number
- 9781849692502
- International Standard Book Number
- 1849692505
- International Standard Book Number
- 9781849692502
- International Standard Book Number
- 1280127376
- International Standard Book Number
- 9781280127373
- Library of Congress Call Number
- QA76.76.C672
- Dewey Decimal Classification Number
- 794.81526-23
- Main Entry-Personal Name
- Kaitila, Christer
- Publication, Distribution, etc. (Imprint
- Birmingham, UK : Packt Pub, c2012
- Physical Description
- 1 online resource : ill. (some col.)
- Series Statement
- Community experience distilled
- General Note
- Title from PDF title page (viewed Apr. 20, 2012).
- General Note
- Includes index.
- Formatted Contents Note
- 완전내용The Game Jam Survival Guide; The Game Jam Survival Guide; Credits; About the Author; About the Contributors; About the Reviewer; www.PacktPub.com; ; ; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What is a Game Jam?; The goal of this book; What this book covers; How to use this book; Meet the two Jamming friends; Reader feedback; Customer support; Errata; Piracy; Questions; What the experts say: Zuraida Buter; 1. Before the Jam: Prepare Yourself for Success!; Finding freedom in constraints
- Summary, Etc.
- 요약The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.
- Subject Added Entry-Topical Term
- Computer games Programming
- Subject Added Entry-Topical Term
- Computer games Design
- Subject Added Entry-Topical Term
- Computer graphics
- Subject Added Entry-Topical Term
- GAMES / Video & Electronic.
- Subject Added Entry-Topical Term
- Computer games / Programming.
- Subject Added Entry-Topical Term
- Computer games / Design.
- Subject Added Entry-Topical Term
- Computer graphics.
- Series Added Entry-Uniform Title
- Community experience distilled.
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:422981