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The game jam survival guide- [electronic resource] : build a game in one crazy weekend and survive to tell the tale!
The game jam survival guide- [electronic resource] : build a game in one crazy weekend and survive to tell the tale!

상세정보

자료유형  
 단행본
International Standard Book Number  
9781849692519 (electronic bk.)
International Standard Book Number  
1849692513 (electronic bk.)
International Standard Book Number  
9781849692502
International Standard Book Number  
1849692505
International Standard Book Number  
9781849692502
International Standard Book Number  
1280127376
International Standard Book Number  
9781280127373
Library of Congress Call Number  
QA76.76.C672
Dewey Decimal Classification Number  
794.81526-23
Main Entry-Personal Name  
Kaitila, Christer
Publication, Distribution, etc. (Imprint  
Birmingham, UK : Packt Pub, c2012
Physical Description  
1 online resource : ill. (some col.)
Series Statement  
Community experience distilled
General Note  
Title from PDF title page (viewed Apr. 20, 2012).
General Note  
Includes index.
Formatted Contents Note  
완전내용The Game Jam Survival Guide; The Game Jam Survival Guide; Credits; About the Author; About the Contributors; About the Reviewer; www.PacktPub.com; ; ; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What is a Game Jam?; The goal of this book; What this book covers; How to use this book; Meet the two Jamming friends; Reader feedback; Customer support; Errata; Piracy; Questions; What the experts say: Zuraida Buter; 1. Before the Jam: Prepare Yourself for Success!; Finding freedom in constraints
Summary, Etc.  
요약The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.
Subject Added Entry-Topical Term  
Computer games Programming
Subject Added Entry-Topical Term  
Computer games Design
Subject Added Entry-Topical Term  
Computer graphics
Subject Added Entry-Topical Term  
GAMES / Video & Electronic.
Subject Added Entry-Topical Term  
Computer games / Programming.
Subject Added Entry-Topical Term  
Computer games / Design.
Subject Added Entry-Topical Term  
Computer graphics.
Series Added Entry-Uniform Title  
Community experience distilled.
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:422981

MARC

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■1001  ▼aKaitila,  Christer
■24514▼aThe  game  jam  survival  guide▼h[electronic  resource]  ▼bbuild  a  game  in  one  crazy  weekend  and  survive  to  tell  the  tale!▼dChrister  Kaitila
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■5050  ▼aThe  Game  Jam  Survival  Guide;  The  Game  Jam  Survival  Guide;  Credits;  About  the  Author;  About  the  Contributors;  About  the  Reviewer;  www.PacktPub.com;  ;  ;  Support  files,  eBooks,  discount  offers  and  more;  Why  Subscribe?;  Free  Access  for  Packt  account  holders;  Preface;  What  is  a  Game  Jam?;  The  goal  of  this  book;  What  this  book  covers;  How  to  use  this  book;  Meet  the  two  Jamming  friends;  Reader  feedback;  Customer  support;  Errata;  Piracy;  Questions;  What  the  experts  say:  Zuraida  Buter;  1.  Before  the  Jam:  Prepare  Yourself  for  Success!;  Finding  freedom  in  constraints
■520    ▼aThe  Game  Jam  Survival  Guide  is  an  insider  view  of  game  jams  packed  full  of  expert  advice;  leading  with  tips  and  tricks  on  how  to  build  a  great  game  with  just  48  hours;  but  clearly  defining  what  should  be  avoided  at  all  costs  during  Game  Jam  mayhem.  The  reader  is  led  through  each  half-day  phase;  from  the  beginning  of  your  quest  in  hours  1-12  to  breaking  through  "the  wall"  on  day  two  and  finally  reaching  the  finishing  line  in  hours  37-48.  Although  the  book  is  intended  for  beginners  and  experts  alike,  the  reader  will  already  know  how  to  program  (in  any  language).  He  or  she  will  love  games  and  want  to  learn  how  to  best  make  their  own  game  in  a  wild  and  crazy  48-hour  period.
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