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An interdisciplinary introduction to image processing- [electronic resource] : pixels, numbers, and programs
An interdisciplinary introduction to image processing- [electronic resource] : pixels, numbers, and programs

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자료유형  
 단행본
International Standard Book Number  
0262301393 (electronic bk.)
International Standard Book Number  
9780262301398 (electronic bk.)
International Standard Book Number  
9780262017169 (hardcover : alk. paper)
International Standard Book Number  
0262017164 (hardcover : alk. paper)
Library of Congress Call Number  
TA1637-.T37 2012eb
Dewey Decimal Classification Number  
621.36/7-23
Main Entry-Personal Name  
Tanimoto, S.((Steven))
Publication, Distribution, etc. (Imprint  
Cambridge, Mass : MIT Press, c2012
Physical Description  
1 online resource (xxii, 521 p, [20] p of plates) : ill. (some col.)
Bibliography, Etc. Note  
Includes bibliographical references and index.
Formatted Contents Note  
완전내용Getting started -- Brightness and contrast -- Controlling color -- Geometric transformations -- Geometric distortions -- Synthesizing images -- Stereograms -- Images within images -- Filtering -- Introducing python -- Basics of python -- Control structures : Conditionals and repetition -- Data structures -- Creating functions -- Programming techniques -- Image analysis -- Pattern recognition -- Computational photography -- Selected applications -- Calculator formulas -- Quick reference-PixelMath formulas -- Python glossary -- Troubleshooting - Graphical user interfaces.
Summary, Etc.  
요약This book explores image processing from several perspectives: the creative, the theoretical (mainly mathematical), and the programmatical. It explains the basic principles of image processing, drawing on key concepts and techniques from mathematics, psychology of perception, computer science, and art, and introduces computer programming as a way to get more control over image processing operations. It does so without requiring college-level mathematics or prior programming experience. The content is supported by PixelMath, a freely available software program that helps the reader understand images as both visual and mathematical objects. The first part of the book covers such topics as digital image representation, sampling, brightness and contrast, color models, geometric transformations, synthesizing images, stereograms, photomosaics, and fractals. The second part of the book introduces computer programming using an open-source version of the easy-to-learn Python language. It covers the basics of image analysis and pattern recognition, including edge detection, convolution, thresholding, contour representation, and K-nearest-neighbor classification. A chapter on computational photography explores such subjects as high-dynamic-range imaging, autofocusing, and methods for automatically inpainting to fill gaps or remove unwanted objects in a scene. Applications described include the design and implementation of an image-based game. The PixelMath software provides a "transparent" view of digital images by allowing the user to view the RGB values of pixels by zooming in on an image. PixelMath provides three interfaces: the pixel calculator; the formula page, and advanced extension of the calculator; and the Python window.
Subject Added Entry-Topical Term  
Image processing
Subject Added Entry-Topical Term  
TECHNOLOGY & ENGINEERING / Imaging Systems.
Subject Added Entry-Topical Term  
Image processing.
Additional Physical Form Entry  
Print version. 9780262017169. 0262017164. (DLC) 2011036233
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:422790

MARC

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■1001  ▼aTanimoto,  S.▼q(Steven)
■24513▼aAn  interdisciplinary  introduction  to  image  processing▼h[electronic  resource]  ▼bpixels,  numbers,  and  programs▼dSteven  L.  Tanimoto
■260    ▼aCambridge,  Mass▼bMIT  Press▼cc2012
■300    ▼a1  online  resource  (xxii,  521  p,  [20]  p  of  plates)  ▼bill.  (some  col.)
■504    ▼aIncludes  bibliographical  references  and  index.
■5050  ▼aGetting  started  --  Brightness  and  contrast  --  Controlling  color  --  Geometric  transformations  --  Geometric  distortions  --  Synthesizing  images  --  Stereograms  --  Images  within  images  --  Filtering  --  Introducing  python  --  Basics  of  python  --  Control  structures  :  Conditionals  and  repetition  --  Data  structures  --  Creating  functions  --  Programming  techniques  --  Image  analysis  --  Pattern  recognition  --  Computational  photography  --  Selected  applications  --  Calculator  formulas  --  Quick  reference-PixelMath  formulas  --  Python  glossary  --  Troubleshooting  -  Graphical  user  interfaces.
■520    ▼aThis  book  explores  image  processing  from  several  perspectives:  the  creative,  the  theoretical  (mainly  mathematical),  and  the  programmatical.  It  explains  the  basic  principles  of  image  processing,  drawing  on  key  concepts  and  techniques  from  mathematics,  psychology  of  perception,  computer  science,  and  art,  and  introduces  computer  programming  as  a  way  to  get  more  control  over  image  processing  operations.  It  does  so  without  requiring  college-level  mathematics  or  prior  programming  experience.  The  content  is  supported  by  PixelMath,  a  freely  available  software  program  that  helps  the  reader  understand  images  as  both  visual  and  mathematical  objects.  The  first  part  of  the  book  covers  such  topics  as  digital  image  representation,  sampling,  brightness  and  contrast,  color  models,  geometric  transformations,  synthesizing  images,  stereograms,  photomosaics,  and  fractals.  The  second  part  of  the  book  introduces  computer  programming  using  an  open-source  version  of  the  easy-to-learn  Python  language.  It  covers  the  basics  of  image  analysis  and  pattern  recognition,  including  edge  detection,  convolution,  thresholding,  contour  representation,  and  K-nearest-neighbor  classification.  A  chapter  on  computational  photography  explores  such  subjects  as  high-dynamic-range  imaging,  autofocusing,  and  methods  for  automatically  inpainting  to  fill  gaps  or  remove  unwanted  objects  in  a  scene.  Applications  described  include  the  design  and  implementation  of  an  image-based  game.  The  PixelMath  software  provides  a  "transparent"  view  of  digital  images  by  allowing  the  user  to  view  the  RGB  values  of  pixels  by  zooming  in  on  an  image.  PixelMath  provides  three  interfaces:  the  pixel  calculator;  the  formula  page,  and  advanced  extension  of  the  calculator;  and  the  Python  window.
■650  0▼aImage  processing
■650  7▼aTECHNOLOGY  &  ENGINEERING  /  Imaging  Systems.▼2bisacsh
■650  7▼aImage  processing.▼2fast▼0(OCoLC)fst00967501
■655  4▼aElectronic  books.
■77608▼iPrint  version▼z9780262017169▼z0262017164▼w(DLC)    2011036233
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