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Student usability in educational software and games- [electronic resource] : improving experiences
Student usability in educational software and games- [electronic resource] : improving experiences

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자료유형  
 단행본
International Standard Book Number  
9781466619883 (electronic bk.)
International Standard Book Number  
1466619880 (electronic bk.)
International Standard Book Number  
9781466619876 (electronic bk.)
International Standard Book Number  
1466619872 (electronic bk.)
International Standard Book Number  
9781466619890 (print & perpetual access)
Library of Congress Call Number  
LB1044.87-.S849 2013e
Dewey Decimal Classification Number  
371.33-23
Publication, Distribution, etc. (Imprint  
Hershey, Pa : Information Science Reference, c2013
Physical Description  
1 online resource
Bibliography, Etc. Note  
Includes bibliographical references.
Formatted Contents Note  
완전내용An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan ... [et al.] -- Enriching the experience in video games based on playability development techniques / José Luis González Sánchez, Rosa Maria Gil Iranzo, Francisco L. Gutierrez Vela -- Playability design patterns: an approach to facilitate the design of educational video games / Amer Ibrahim ... [et al.] -- Beauty or the beast: importance of the attraction of educational games / Geertje Bekebrede ... [et al.] -- Facilitation of trust in gaming situations / Robyn Hromek -- Social interactive systems design for serious games / Ines Di Loreto -- Enhancement of adaptation and monitoring in game-based learning environments / Thibault Carron, Jean-Charles Marty -- Laboratory experiments in CSCL activities / César A. Collazos ... [et al.] -- Experiences in usability evaluation of educational programming tools / J. Ángel Velázquez-Iturbide, Antonio Pérez-Carrasco, Ouafae Debdi -- User's experience with a 3D educational mobile game to support spatial instruction / Norena Martin-Dorta ... [et al.] -- Role-playing game as a pedagogical proposition for story co-construction: a Brazilian experience with deaf individuals in an educational context / Priscila Starosky, Maria das Graças Dias Pereira -- Integrating the principles of DGBL, CSCL, and playability in the design of social videogames: a case study / Carina Soledad González-González, Francisco Blanco Izquierdo, Pedro Toledo Delgado -- Benefits of virtual worlds in educational environments / Vicente Galiano, Victoria Herranz -- Scratch: learning the grammar for a new language / Eurídice Cabañes, Luca Carrubba -- GAMESTAR(T): an ARSGAMES project / María Rubio Méndez, Eurídice Cabañes Martínez.
Summary, Etc.  
요약"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.
Subject Added Entry-Topical Term  
Education Computer network resources
Subject Added Entry-Topical Term  
Teaching Computer network resources
Subject Added Entry-Topical Term  
Education Software
Subject Added Entry-Topical Term  
Educational games
Subject Added Entry-Topical Term  
EDUCATION / Computers & Technology.
Index Term-Uncontrolled  
Adaptive learning interfaces
Index Term-Uncontrolled  
Computer supported collaborative learning
Index Term-Uncontrolled  
Educational computer games
Index Term-Uncontrolled  
Immersive learning
Index Term-Uncontrolled  
Learning-gaming systems
Index Term-Uncontrolled  
Mobile learning and ubiquitous learning
Index Term-Uncontrolled  
Student model conceptual frameworks
Index Term-Uncontrolled  
User-centered design
Index Term-Uncontrolled  
Virtual learning environments
Added Entry-Personal Name  
Gonzalez, Carina.
Added Entry-Corporate Name  
IGI Global.
Additional Physical Form Entry  
Print version. 1466619872. 9781466619876. (DLC) 2012028990
Series Added Entry-Uniform Title  
Premier reference source.
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:422478

MARC

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■003OCoLC
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■007cr  bn|---m|||a
■019    ▼a844972904
■020    ▼a9781466619883  (electronic  bk.)
■020    ▼a1466619880  (electronic  bk.)
■020    ▼a9781466619876  (electronic  bk.)
■020    ▼a1466619872  (electronic  bk.)
■020    ▼z9781466619890  (print  &  perpetual  access)
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■08204▼a371.33▼223
■24500▼aStudent  usability  in  educational  software  and  games▼h[electronic  resource]  ▼bimproving  experiences▼dCarina  Gonzalez,  editor
■260    ▼aHershey,  Pa▼bInformation  Science  Reference▼cc2013
■300    ▼a1  online  resource
■504    ▼aIncludes  bibliographical  references.
■5050  ▼aAn  overview  of  accessibility  and  usability  of  educational  games  /  Marion  A.  Hersh,  Barbara  Leporini  --  Usability  of  online  virtual  learning  environments:  key  issues  for  instructors  and  learners  /  Ian  John  Cole  --  Educating  university  students:  can  mobile  technologies  help?  /  Geraldine  Ryan  ...  [et  al.]  --  Enriching  the  experience  in  video  games  based  on  playability  development  techniques  /  José  Luis  González  Sánchez,  Rosa  Maria  Gil  Iranzo,  Francisco  L.  Gutierrez  Vela  --  Playability  design  patterns:  an  approach  to  facilitate  the  design  of  educational  video  games  /  Amer  Ibrahim  ...  [et  al.]  --  Beauty  or  the  beast:  importance  of  the  attraction  of  educational  games  /  Geertje  Bekebrede  ...  [et  al.]  --  Facilitation  of  trust  in  gaming  situations  /  Robyn  Hromek  --  Social  interactive  systems  design  for  serious  games  /  Ines  Di  Loreto  --  Enhancement  of  adaptation  and  monitoring  in  game-based  learning  environments  /  Thibault  Carron,  Jean-Charles  Marty  --  Laboratory  experiments  in  CSCL  activities  /  César  A.  Collazos  ...  [et  al.]  --  Experiences  in  usability  evaluation  of  educational  programming  tools  /  J.  Ángel  Velázquez-Iturbide,  Antonio  Pérez-Carrasco,  Ouafae  Debdi  --  User's  experience  with  a  3D  educational  mobile  game  to  support  spatial  instruction  /  Norena  Martin-Dorta  ...  [et  al.]  --  Role-playing  game  as  a  pedagogical  proposition  for  story  co-construction:  a  Brazilian  experience  with  deaf  individuals  in  an  educational  context  /  Priscila  Starosky,  Maria  das  Graças  Dias  Pereira  --  Integrating  the  principles  of  DGBL,  CSCL,  and  playability  in  the  design  of  social  videogames:  a  case  study  /  Carina  Soledad  González-González,  Francisco  Blanco  Izquierdo,  Pedro  Toledo  Delgado  --  Benefits  of  virtual  worlds  in  educational  environments  /  Vicente  Galiano,  Victoria  Herranz  --  Scratch:  learning  the  grammar  for  a  new  language  /  Eurídice  Cabañes,  Luca  Carrubba  --  GAMESTAR(T):  an  ARSGAMES  project  /  María  Rubio  Méndez,  Eurídice  Cabañes  Martínez.
■5203  ▼a"This  book  explores  new  models  of  interaction  and  human-computer  interaction  paradigms  as  applied  to  learning  environments"--Provided  by  publisher.
■588    ▼aDescription  based  on  title  screen  (IGI  Global,  viewed  August  23,  2012).
■650  0▼aEducation▼xComputer  network  resources
■650  0▼aTeaching▼xComputer  network  resources
■650  0▼aEducation▼vSoftware
■650  0▼aEducational  games
■650  7▼aEDUCATION  /  Computers  &  Technology.▼2bisacsh
■653    ▼aAdaptive  learning  interfaces
■653    ▼aComputer  supported  collaborative  learning
■653    ▼aEducational  computer  games
■653    ▼aImmersive  learning
■653    ▼aLearning-gaming  systems
■653    ▼aMobile  learning  and  ubiquitous  learning
■653    ▼aStudent  model  conceptual  frameworks
■653    ▼aUser-centered  design
■653    ▼aVirtual  learning  environments
■655  4▼aElectronic  books.
■655  0▼aElectronic  books.
■7001  ▼aGonzalez,  Carina.
■7102  ▼aIGI  Global.
■77608▼iPrint  version▼z1466619872▼z9781466619876▼w(DLC)  2012028990
■830  0▼aPremier  reference  source.
■85640▼3EBSCOhost▼uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=481636
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