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Handbook of research on serious games as educational, business and research tools- [electronic resource]
Handbook of research on serious games as educational, business and research tools- [electronic resource]

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자료유형  
 단행본
International Standard Book Number  
9781466601505 (electronic bk.)
International Standard Book Number  
1466601507 (electronic bk.)
International Standard Book Number  
9781466601512 (print & perpetual access)
International Standard Book Number  
9781466601499
Library of Congress Call Number  
QA76.76.C672-H3518 2012eb
Dewey Decimal Classification Number  
794.8/1536-23
Publication, Distribution, etc. (Imprint  
Hershey, Pa : Information Science Reference, c2012
Physical Description  
1 online resource (2 v. in 1) : ill. (some col.)
Bibliography, Etc. Note  
Includes bibliographical references and index.
Formatted Contents Note  
완전내용Section 1. Serious games as a tool of change -- section 2. Technological aspects of serious games -- section 3. Psychological and social effects -- section 4. Applications in business -- section 5. Applications in education -- section 6. Applications in research and development -- section 7. Applications to defense -- section 8. Applications to e-health and health care.
Summary, Etc.  
요약"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Subject Added Entry-Topical Term  
Computer games Design
Subject Added Entry-Topical Term  
Computer games Research
Subject Added Entry-Topical Term  
Internet games Design
Subject Added Entry-Topical Term  
Internet games Research
Subject Added Entry-Topical Term  
GAMES Video & Electronic.
Added Entry-Personal Name  
Cruz-Cunha, Maria Manuela , 1964-
Additional Physical Form Entry  
Print version Handbook of research on serious games as educational, business and research tools. Hershey, Pa. : Information Science Reference, c2012 9781466601505 (DLC) 2011052073
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:422394

MARC

 008140102s2012        paua        ob        001  0  eng  d
■001                                        
■003OCoLC
■00520140127111319
■006m          o    d
■007cr  cnu---unuuu
■020    ▼a9781466601505  (electronic  bk.)
■020    ▼a1466601507  (electronic  bk.)
■020    ▼z9781466601512  (print  &  perpetual  access)
■020    ▼z9781466601499
■035    ▼a(OCoLC)787847323
■040    ▼aE7B▼beng▼cE7B▼dOCLCQ▼dUIU▼dN$T▼dYDXCP▼dOCLCQ▼dOCLCA
■050  4▼aQA76.76.C672▼bH3518  2012eb
■072  7▼aGAM▼x013000▼2bisacsh
■08204▼a794.8/1536▼223
■24500▼aHandbook  of  research  on  serious  games  as  educational,  business  and  research  tools▼h[electronic  resource]▼d[edited  by]  Maria  Manuela  Cruz-Cunha
■260    ▼aHershey,  Pa▼bInformation  Science  Reference▼cc2012
■300    ▼a1  online  resource  (2  v.  in  1)  ▼bill.  (some  col.)
■504    ▼aIncludes  bibliographical  references  and  index.
■5050  ▼aSection  1.  Serious  games  as  a  tool  of  change  --  section  2.  Technological  aspects  of  serious  games  --  section  3.  Psychological  and  social  effects  --  section  4.  Applications  in  business  --  section  5.  Applications  in  education  --  section  6.  Applications  in  research  and  development  --  section  7.  Applications  to  defense  --  section  8.  Applications  to  e-health  and  health  care.
■520    ▼a"This  book  presents  research  on  the  most  recent  technological  developments  in  all  fields  of  knowledge  or  disciplines  of  computer  games  development,  including  planning,  design,  development,  marketing,  business  management,  users  and  behavior"--Provided  by  publisher.
■588    ▼aDescription  based  on  print  version  record.
■650  0▼aComputer  games▼xDesign
■650  0▼aComputer  games▼xResearch
■650  0▼aInternet  games▼xDesign
■650  0▼aInternet  games▼xResearch
■650  7▼aGAMES▼xVideo  &  Electronic.▼2bisacsh
■655  4▼aElectronic  books.
■7001  ▼aCruz-Cunha,  Maria  Manuela▼d1964-
■77608▼iPrint  version▼tHandbook  of  research  on  serious  games  as  educational,  business  and  research  tools.▼dHershey,  Pa.  :  Information  Science  Reference,  c2012▼z9781466601505▼w(DLC)    2011052073
■85640▼3EBSCOhost▼uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=440670
■938    ▼aebrary▼bEBRY▼nebr10540509
■938    ▼aYBP  Library  Services▼bYANK▼n7466186
■938    ▼aEBSCOhost▼bEBSC▼n440670
■994    ▼a92▼bK4R
■999    ▼z635217623907107158

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