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Developments in current game-based learning design and deployment- [electronic resource]
Developments in current game-based learning design and deployment- [electronic resource]
상세정보
- 자료유형
- 단행본
- International Standard Book Number
- 9781466618657 (electronic bk.)
- International Standard Book Number
- 1466618655 (electronic bk.)
- International Standard Book Number
- 9781466618640 (electronic bk.)
- International Standard Book Number
- 1466618647 (electronic bk.)
- International Standard Book Number
- 9781466618664 (print & perpetual access)
- Library of Congress Call Number
- LB1029.G3-D49 2013e
- Dewey Decimal Classification Number
- 371.33/7-23
- Publication, Distribution, etc. (Imprint
- Hershey, Pa : Information Science Reference, c2013
- Physical Description
- 1 online resource (364 p)
- Bibliography, Etc. Note
- Includes bibliographical references.
- Formatted Contents Note
- 완전내용Video game genre affordances for physics education / Kostas Anagnostou, Anastasia Pappa -- Encouraging engagement in game-based learning / Nicola Whitton -- Leveraging mobile games for place-based language learning / Christopher L. Holden, Julie M. Sykes -- DataPlay: experiments in the ludic age / Colleen Macklin -- Affordances and constraints of scaffolded learning in a virtual world for young children / Rebecca W. Black, Stephanie M. Reich -- Social interactions in online gaming / Mark Griffiths ... [et al.] -- The mobile learning network: getting serious about games technologies for learning / Rebecca Petley, Guy Parker, Jill Attewell -- A psycho-pedagogical framework for multi-adaptive educational games / Michael D. Kickmeier-Rust ... [et al.] -- Content design patterns for game-based learning / Dennis Maciuszek, Sebastian Ladhoff, Alke Martens -- Designing serious games for people with disabilities: game, set and match to the WiiTM / Lindsay Evett ... [et al.] -- Motivational aspects of gaming for students with intellectual disabilities / Maria Saridaki, Constantinos Mourlas -- Honing emotional intelligence with game-based crucible experiences / Elaine M. Raybourn -- Possibility spaces: using the Sims 2 as a sandbox to explore possible selves with at-risk teenage males / Elizabeth King -- Forming the guild: star power and rethinking projective identity in affinity spaces / Elizabeth Ellcessor, Sean C. Duncan -- Fear of (serious) digital games and game-based learning?: causes, consequences and a possible countermeasure / Wolfgang Bösche, Florian Kattner -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Formulating a serious-games design project for adult offenders with the probation service / Matthew Ian Bates ... [et al.] -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton ... [et al.] -- Digital games: changing education, one raid at a time. / Paul Pivec, Maja Pivec -- The magic bullet: a tool for assessing and evaluating learning potential in games / Katrin Becker -- Collaborative strategic board games as a site for distributed computational thinking / Matthew Berland, Victor R. Lee -- Assessment through achievement systems: a framework for educational game design / Monica Evans, Erin Jennings, Michael Andreen -- Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play / Cagin Kazimoglu ... [et al.] -- Historical perspectives on games and education from the learning sciences / Brett E. Shelton, Tom Satwicz, Tom Caswell.
- Summary, Etc.
- 요약"This book highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology, promoting an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based learning environments"--Provided by publisher.
- Subject Added Entry-Topical Term
- Educational games
- Subject Added Entry-Topical Term
- Simulation games in education
- Subject Added Entry-Topical Term
- Cognitive learning
- Subject Added Entry-Topical Term
- Learning, Psychology of
- Subject Added Entry-Topical Term
- EDUCATION / Computers & Technology.
- Index Term-Uncontrolled
- Game-based learning
- Index Term-Uncontrolled
- Serious games
- Index Term-Uncontrolled
- Educational game design
- Index Term-Uncontrolled
- Mobile learning
- Index Term-Uncontrolled
- Virtual learning environments
- Index Term-Uncontrolled
- Science, technology, engineering, and mathematics (STEM) education
- Index Term-Uncontrolled
- Assessing and evaluating learning outcomes
- Index Term-Uncontrolled
- Learning styles, behaviors and personalities
- Index Term-Uncontrolled
- Adaptive games design
- Index Term-Uncontrolled
- Learning management systems
- Added Entry-Personal Name
- Felicia, Patrick.
- Added Entry-Corporate Name
- IGI Global.
- Additional Physical Form Entry
- Print version. 1466618647. 9781466618640. (DLC) 2012005392
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:422365
MARC
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■24500▼aDevelopments in current game-based learning design and deployment▼h[electronic resource]▼dPatrick Felicia, editor
■260 ▼aHershey, Pa▼bInformation Science Reference▼cc2013
■300 ▼a1 online resource (364 p)
■504 ▼aIncludes bibliographical references.
■5050 ▼aVideo game genre affordances for physics education / Kostas Anagnostou, Anastasia Pappa -- Encouraging engagement in game-based learning / Nicola Whitton -- Leveraging mobile games for place-based language learning / Christopher L. Holden, Julie M. Sykes -- DataPlay: experiments in the ludic age / Colleen Macklin -- Affordances and constraints of scaffolded learning in a virtual world for young children / Rebecca W. Black, Stephanie M. Reich -- Social interactions in online gaming / Mark Griffiths ... [et al.] -- The mobile learning network: getting serious about games technologies for learning / Rebecca Petley, Guy Parker, Jill Attewell -- A psycho-pedagogical framework for multi-adaptive educational games / Michael D. Kickmeier-Rust ... [et al.] -- Content design patterns for game-based learning / Dennis Maciuszek, Sebastian Ladhoff, Alke Martens -- Designing serious games for people with disabilities: game, set and match to the WiiTM / Lindsay Evett ... [et al.] -- Motivational aspects of gaming for students with intellectual disabilities / Maria Saridaki, Constantinos Mourlas -- Honing emotional intelligence with game-based crucible experiences / Elaine M. Raybourn -- Possibility spaces: using the Sims 2 as a sandbox to explore possible selves with at-risk teenage males / Elizabeth King -- Forming the guild: star power and rethinking projective identity in affinity spaces / Elizabeth Ellcessor, Sean C. Duncan -- Fear of (serious) digital games and game-based learning?: causes, consequences and a possible countermeasure / Wolfgang Bösche, Florian Kattner -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Formulating a serious-games design project for adult offenders with the probation service / Matthew Ian Bates ... [et al.] -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton ... [et al.] -- Digital games: changing education, one raid at a time. / Paul Pivec, Maja Pivec -- The magic bullet: a tool for assessing and evaluating learning potential in games / Katrin Becker -- Collaborative strategic board games as a site for distributed computational thinking / Matthew Berland, Victor R. Lee -- Assessment through achievement systems: a framework for educational game design / Monica Evans, Erin Jennings, Michael Andreen -- Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play / Cagin Kazimoglu ... [et al.] -- Historical perspectives on games and education from the learning sciences / Brett E. Shelton, Tom Satwicz, Tom Caswell.
■5203 ▼a"This book highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology, promoting an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based learning environments"--Provided by publisher.
■588 ▼aDescription based on title screen (IGI Global, viewed August 23, 2012).
■650 0▼aEducational games
■650 0▼aSimulation games in education
■650 0▼aCognitive learning
■650 0▼aLearning, Psychology of
■650 7▼aEDUCATION / Computers & Technology.▼2bisacsh
■653 ▼aGame-based learning
■653 ▼aSerious games
■653 ▼aEducational game design
■653 ▼aMobile learning
■653 ▼aVirtual learning environments
■653 ▼aScience, technology, engineering, and mathematics (STEM) education
■653 ▼aAssessing and evaluating learning outcomes
■653 ▼aLearning styles, behaviors and personalities
■653 ▼aAdaptive games design
■653 ▼aLearning management systems
■655 4▼aElectronic books.
■655 0▼aElectronic books.
■7001 ▼aFelicia, Patrick.
■7102 ▼aIGI Global.
■77608▼iPrint version▼z1466618647▼z9781466618640▼w(DLC) 2012005392
■85640▼3EBSCOhost▼uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=480406
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■938 ▼aEBSCOhost▼bEBSC▼n480406
■938 ▼aCoutts Information Services▼bCOUT▼n24020830▼c175.00 USD
■994 ▼a92▼bK4R
■999 ▼z635217623907107158