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Developments in current game-based learning design and deployment- [electronic resource]
Developments in current game-based learning design and deployment- [electronic resource]

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자료유형  
 단행본
International Standard Book Number  
9781466618657 (electronic bk.)
International Standard Book Number  
1466618655 (electronic bk.)
International Standard Book Number  
9781466618640 (electronic bk.)
International Standard Book Number  
1466618647 (electronic bk.)
International Standard Book Number  
9781466618664 (print & perpetual access)
Library of Congress Call Number  
LB1029.G3-D49 2013e
Dewey Decimal Classification Number  
371.33/7-23
Publication, Distribution, etc. (Imprint  
Hershey, Pa : Information Science Reference, c2013
Physical Description  
1 online resource (364 p)
Bibliography, Etc. Note  
Includes bibliographical references.
Formatted Contents Note  
완전내용Video game genre affordances for physics education / Kostas Anagnostou, Anastasia Pappa -- Encouraging engagement in game-based learning / Nicola Whitton -- Leveraging mobile games for place-based language learning / Christopher L. Holden, Julie M. Sykes -- DataPlay: experiments in the ludic age / Colleen Macklin -- Affordances and constraints of scaffolded learning in a virtual world for young children / Rebecca W. Black, Stephanie M. Reich -- Social interactions in online gaming / Mark Griffiths ... [et al.] -- The mobile learning network: getting serious about games technologies for learning / Rebecca Petley, Guy Parker, Jill Attewell -- A psycho-pedagogical framework for multi-adaptive educational games / Michael D. Kickmeier-Rust ... [et al.] -- Content design patterns for game-based learning / Dennis Maciuszek, Sebastian Ladhoff, Alke Martens -- Designing serious games for people with disabilities: game, set and match to the WiiTM / Lindsay Evett ... [et al.] -- Motivational aspects of gaming for students with intellectual disabilities / Maria Saridaki, Constantinos Mourlas -- Honing emotional intelligence with game-based crucible experiences / Elaine M. Raybourn -- Possibility spaces: using the Sims 2 as a sandbox to explore possible selves with at-risk teenage males / Elizabeth King -- Forming the guild: star power and rethinking projective identity in affinity spaces / Elizabeth Ellcessor, Sean C. Duncan -- Fear of (serious) digital games and game-based learning?: causes, consequences and a possible countermeasure / Wolfgang Bösche, Florian Kattner -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Formulating a serious-games design project for adult offenders with the probation service / Matthew Ian Bates ... [et al.] -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton ... [et al.] -- Digital games: changing education, one raid at a time. / Paul Pivec, Maja Pivec -- The magic bullet: a tool for assessing and evaluating learning potential in games / Katrin Becker -- Collaborative strategic board games as a site for distributed computational thinking / Matthew Berland, Victor R. Lee -- Assessment through achievement systems: a framework for educational game design / Monica Evans, Erin Jennings, Michael Andreen -- Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play / Cagin Kazimoglu ... [et al.] -- Historical perspectives on games and education from the learning sciences / Brett E. Shelton, Tom Satwicz, Tom Caswell.
Summary, Etc.  
요약"This book highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology, promoting an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based learning environments"--Provided by publisher.
Subject Added Entry-Topical Term  
Educational games
Subject Added Entry-Topical Term  
Simulation games in education
Subject Added Entry-Topical Term  
Cognitive learning
Subject Added Entry-Topical Term  
Learning, Psychology of
Subject Added Entry-Topical Term  
EDUCATION / Computers & Technology.
Index Term-Uncontrolled  
Game-based learning
Index Term-Uncontrolled  
Serious games
Index Term-Uncontrolled  
Educational game design
Index Term-Uncontrolled  
Mobile learning
Index Term-Uncontrolled  
Virtual learning environments
Index Term-Uncontrolled  
Science, technology, engineering, and mathematics (STEM) education
Index Term-Uncontrolled  
Assessing and evaluating learning outcomes
Index Term-Uncontrolled  
Learning styles, behaviors and personalities
Index Term-Uncontrolled  
Adaptive games design
Index Term-Uncontrolled  
Learning management systems
Added Entry-Personal Name  
Felicia, Patrick.
Added Entry-Corporate Name  
IGI Global.
Additional Physical Form Entry  
Print version. 1466618647. 9781466618640. (DLC) 2012005392
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:422365

MARC

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■24500▼aDevelopments  in  current  game-based  learning  design  and  deployment▼h[electronic  resource]▼dPatrick  Felicia,  editor
■260    ▼aHershey,  Pa▼bInformation  Science  Reference▼cc2013
■300    ▼a1  online  resource  (364  p)
■504    ▼aIncludes  bibliographical  references.
■5050  ▼aVideo  game  genre  affordances  for  physics  education  /  Kostas  Anagnostou,  Anastasia  Pappa  --  Encouraging  engagement  in  game-based  learning  /  Nicola  Whitton  --  Leveraging  mobile  games  for  place-based  language  learning  /  Christopher  L.  Holden,  Julie  M.  Sykes  --  DataPlay:  experiments  in  the  ludic  age  /  Colleen  Macklin  --  Affordances  and  constraints  of  scaffolded  learning  in  a  virtual  world  for  young  children  /  Rebecca  W.  Black,  Stephanie  M.  Reich  --  Social  interactions  in  online  gaming  /  Mark  Griffiths  ...  [et  al.]  --  The  mobile  learning  network:  getting  serious  about  games  technologies  for  learning  /  Rebecca  Petley,  Guy  Parker,  Jill  Attewell  --  A  psycho-pedagogical  framework  for  multi-adaptive  educational  games  /  Michael  D.  Kickmeier-Rust  ...  [et  al.]  --  Content  design  patterns  for  game-based  learning  /  Dennis  Maciuszek,  Sebastian  Ladhoff,  Alke  Martens  --  Designing  serious  games  for  people  with  disabilities:  game,  set  and  match  to  the  WiiTM  /  Lindsay  Evett  ...  [et  al.]  --  Motivational  aspects  of  gaming  for  students  with  intellectual  disabilities  /  Maria  Saridaki,  Constantinos  Mourlas  --  Honing  emotional  intelligence  with  game-based  crucible  experiences  /  Elaine  M.  Raybourn  --  Possibility  spaces:  using  the  Sims  2  as  a  sandbox  to  explore  possible  selves  with  at-risk  teenage  males  /  Elizabeth  King  --  Forming  the  guild:  star  power  and  rethinking  projective  identity  in  affinity  spaces  /  Elizabeth  Ellcessor,  Sean  C.  Duncan  --  Fear  of  (serious)  digital  games  and  game-based  learning?:  causes,  consequences  and  a  possible  countermeasure  /  Wolfgang  Bösche,  Florian  Kattner  --  Background  music  in  educational  games:  motivational  appeal  and  cognitive  impact  /  Stephanie  B.  Linek,  Birgit  Marte,  Dietrich  Albert  --  Formulating  a  serious-games  design  project  for  adult  offenders  with  the  probation  service  /  Matthew  Ian  Bates  ...  [et  al.]  --  The  use  of  motion  tracking  technologies  in  serious  games  to  enhance  rehabilitation  in  stroke  patients  /  Andrew  M.  Burton  ...  [et  al.]  --  Digital  games:  changing  education,  one  raid  at  a  time.  /  Paul  Pivec,  Maja  Pivec  --  The  magic  bullet:  a  tool  for  assessing  and  evaluating  learning  potential  in  games  /  Katrin  Becker  --  Collaborative  strategic  board  games  as  a  site  for  distributed  computational  thinking  /  Matthew  Berland,  Victor  R.  Lee  --  Assessment  through  achievement  systems:  a  framework  for  educational  game  design  /  Monica  Evans,  Erin  Jennings,  Michael  Andreen  --  Understanding  computational  thinking  before  programming:  developing  guidelines  for  the  design  of  games  to  learn  introductory  programming  through  game-play  /  Cagin  Kazimoglu  ...  [et  al.]  --  Historical  perspectives  on  games  and  education  from  the  learning  sciences  /  Brett  E.  Shelton,  Tom  Satwicz,  Tom  Caswell.
■5203  ▼a"This  book  highlights  the  latest  research  from  professionals  and  researchers  working  in  the  fields  of  educational  games  development,  e-learning,  multimedia,  educational  psychology,  and  information  technology,  promoting  an  in-depth  understanding  of  the  multiple  factors  and  challenges  inherent  to  the  design  and  integration  of  game-based  learning  environments"--Provided  by  publisher.
■588    ▼aDescription  based  on  title  screen  (IGI  Global,  viewed  August  23,  2012).
■650  0▼aEducational  games
■650  0▼aSimulation  games  in  education
■650  0▼aCognitive  learning
■650  0▼aLearning,  Psychology  of
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■653    ▼aScience,  technology,  engineering,  and  mathematics  (STEM)  education
■653    ▼aAssessing  and  evaluating  learning  outcomes
■653    ▼aLearning  styles,  behaviors  and  personalities
■653    ▼aAdaptive  games  design
■653    ▼aLearning  management  systems
■655  4▼aElectronic  books.
■655  0▼aElectronic  books.
■7001  ▼aFelicia,  Patrick.
■7102  ▼aIGI  Global.
■77608▼iPrint  version▼z1466618647▼z9781466618640▼w(DLC)  2012005392
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