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Cases on digital game-based learning- [electronic resource] : methods, models, and strategies
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Cases on digital game-based learning- [electronic resource] : methods, models, and strategies
자료유형  
 단행본
International Standard Book Number  
9781466628496 (electronic bk.)
International Standard Book Number  
1466628499 (electronic bk.)
International Standard Book Number  
9781466628489 (hardcover)
International Standard Book Number  
9781466628502 (print & perpetual access)
Library of Congress Call Number  
LB1029.S53-B34 2013e
Dewey Decimal Classification Number  
371.39/7-23
Main Entry-Personal Name  
Baek, Youngkyun.
Publication, Distribution, etc. (Imprint  
Hershey, Pa : IGI Global (701 E Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2013
Physical Description  
online resource (523 p)
Bibliography, Etc. Note  
Includes bibliographical references.
Formatted Contents Note  
완전내용"Come fly with us": playing with girlhood in the world of Pixie Hollow / Maria Velazquez -- Using MMORPGs in classrooms: stories vs. teachers as sources of motivation / Mete Akcaoglu -- Are Wii having fun yet? / Christina Badman, Matthew DeNote -- Beyond Hidden bodies and lost pigs: student perceptions of foreign language learning with interactive fiction / Joe Pereira -- Civilization IV in 7th grade social studies: motivating and enriching student learning with constructivism, content standards, and 21st century skills / Solomon Senrick -- QRienteering: mobilising the m-learner with affordable learning games for campus inductions / Christopher Horne -- Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy / Mark McMahon -- "Sell your bargains" or playing a mixed-reality game to spice-up teaching in higher education / Chrissi Nerantzi -- Medicina: methods, models, strategies / Amanda Müller, Gregory Mathews -- Strategies for effective digital games development and implementation / T. Lim ... [et al.] -- Learning and teaching as communicative actions: broken window as a model of transmedia game learning / Scott J. Warren, Anjum Najmi -- Get your head in the game: digital game-based learning with game maker / Brian Herrig -- Elements of game design: developing a meaningful game design curriculum for the classroom / Danielle Herro -- Game-making in a fourth grade art classroom using Gamestar Mechanic / Michelle Aubrecht -- Using game design as a means to make computer science accessible to adolescents / Roxana Hadad -- 3D GameLab: quest-based pre-service teacher education / Chris Haskell -- Preparing pre-service teachers for game-based learning in schools / Soojeong Lee -- Death in Rome: using an online game for inquiry-based learning in a pre-service teacher training course / Shannon Kennedy-Clark, Vilma Galstaun, Kate Anderson -- Games, models, and simulations in the classroom: designing for epistemic activities / Terence C. Ahern, Angela Dowling -- The role of animations and manipulatives in supporting learning and communication in mathematics classrooms / Lida J. Uribe-Flórez, Jesús Trespalacios -- It's all in how you play the game: increasing the impact of gameplay in classrooms / Shani Reid, Helene Jennings, Scot Osterweil -- Challenges of introducting serious games and virtual worlds in educational curriculum / C. Ribeiro ... [et al.] -- Serious games for reflective learning: experiences from the MIRROR Project / L. Pannese ... [et al.] -- Evaluating games in classrooms: a case study with DOGeometry / Günter Wallner, Simone Kriglstein, Johannes Biba -- Learning with the support of a digital game in the introduction to finance class: analysis of the students' perception of the game's ease of use and usefulness / M. Romero, M. Usart -- Racing academy: a case study of a digital game for supporting students learning of physics and engineering / Richard Joiner ... [et al.].
Summary, Etc.  
요약"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
Subject Added Entry-Topical Term  
Simulation games in education
Subject Added Entry-Topical Term  
Educational games
Subject Added Entry-Topical Term  
Computer games
Subject Added Entry-Topical Term  
EDUCATION / Experimental Methods.
Index Term-Uncontrolled  
Challenges of game based learning
Index Term-Uncontrolled  
Digital game based learning
Index Term-Uncontrolled  
Educational technology innovations
Index Term-Uncontrolled  
Games in teaching and learning
Index Term-Uncontrolled  
Instructional games
Added Entry-Personal Name  
Whitton, Nicola.
Added Entry-Corporate Name  
IGI Global.
Additional Physical Form Entry  
Print version. 1466628480. 9781466628489. (DLC) 2012032518
Electronic Location and Access  
로그인을 한후 보실 수 있는 자료입니다.
Control Number  
joongbu:422267
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