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Cases on digital game-based learning- [electronic resource] : methods, models, and strategies
Cases on digital game-based learning- [electronic resource] : methods, models, and strategies
- 자료유형
- 단행본
- International Standard Book Number
- 9781466628496 (electronic bk.)
- International Standard Book Number
- 1466628499 (electronic bk.)
- International Standard Book Number
- 9781466628489 (hardcover)
- International Standard Book Number
- 9781466628502 (print & perpetual access)
- Library of Congress Call Number
- LB1029.S53-B34 2013e
- Dewey Decimal Classification Number
- 371.39/7-23
- Main Entry-Personal Name
- Baek, Youngkyun.
- Publication, Distribution, etc. (Imprint
- Hershey, Pa : IGI Global (701 E Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2013
- Physical Description
- online resource (523 p)
- Bibliography, Etc. Note
- Includes bibliographical references.
- Formatted Contents Note
- 완전내용"Come fly with us": playing with girlhood in the world of Pixie Hollow / Maria Velazquez -- Using MMORPGs in classrooms: stories vs. teachers as sources of motivation / Mete Akcaoglu -- Are Wii having fun yet? / Christina Badman, Matthew DeNote -- Beyond Hidden bodies and lost pigs: student perceptions of foreign language learning with interactive fiction / Joe Pereira -- Civilization IV in 7th grade social studies: motivating and enriching student learning with constructivism, content standards, and 21st century skills / Solomon Senrick -- QRienteering: mobilising the m-learner with affordable learning games for campus inductions / Christopher Horne -- Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy / Mark McMahon -- "Sell your bargains" or playing a mixed-reality game to spice-up teaching in higher education / Chrissi Nerantzi -- Medicina: methods, models, strategies / Amanda Müller, Gregory Mathews -- Strategies for effective digital games development and implementation / T. Lim ... [et al.] -- Learning and teaching as communicative actions: broken window as a model of transmedia game learning / Scott J. Warren, Anjum Najmi -- Get your head in the game: digital game-based learning with game maker / Brian Herrig -- Elements of game design: developing a meaningful game design curriculum for the classroom / Danielle Herro -- Game-making in a fourth grade art classroom using Gamestar Mechanic / Michelle Aubrecht -- Using game design as a means to make computer science accessible to adolescents / Roxana Hadad -- 3D GameLab: quest-based pre-service teacher education / Chris Haskell -- Preparing pre-service teachers for game-based learning in schools / Soojeong Lee -- Death in Rome: using an online game for inquiry-based learning in a pre-service teacher training course / Shannon Kennedy-Clark, Vilma Galstaun, Kate Anderson -- Games, models, and simulations in the classroom: designing for epistemic activities / Terence C. Ahern, Angela Dowling -- The role of animations and manipulatives in supporting learning and communication in mathematics classrooms / Lida J. Uribe-Flórez, Jesús Trespalacios -- It's all in how you play the game: increasing the impact of gameplay in classrooms / Shani Reid, Helene Jennings, Scot Osterweil -- Challenges of introducting serious games and virtual worlds in educational curriculum / C. Ribeiro ... [et al.] -- Serious games for reflective learning: experiences from the MIRROR Project / L. Pannese ... [et al.] -- Evaluating games in classrooms: a case study with DOGeometry / Günter Wallner, Simone Kriglstein, Johannes Biba -- Learning with the support of a digital game in the introduction to finance class: analysis of the students' perception of the game's ease of use and usefulness / M. Romero, M. Usart -- Racing academy: a case study of a digital game for supporting students learning of physics and engineering / Richard Joiner ... [et al.].
- Summary, Etc.
- 요약"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
- Subject Added Entry-Topical Term
- Simulation games in education
- Subject Added Entry-Topical Term
- Educational games
- Subject Added Entry-Topical Term
- Computer games
- Subject Added Entry-Topical Term
- EDUCATION / Experimental Methods.
- Index Term-Uncontrolled
- Challenges of game based learning
- Index Term-Uncontrolled
- Digital game based learning
- Index Term-Uncontrolled
- Educational technology innovations
- Index Term-Uncontrolled
- Games in teaching and learning
- Index Term-Uncontrolled
- Instructional games
- Added Entry-Personal Name
- Whitton, Nicola.
- Added Entry-Corporate Name
- IGI Global.
- Additional Physical Form Entry
- Print version. 1466628480. 9781466628489. (DLC) 2012032518
- Electronic Location and Access
- 로그인을 한후 보실 수 있는 자료입니다.
- Control Number
- joongbu:422267