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The essence of object-oriented programming with Java and UML
The essence of object-oriented programming with Java and UML : Bruce E. Wampler.
The essence of object-oriented programming with Java and UML

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Material Type  
 단행본
ISBN  
0201734109 (alk. paper) : $42.99
LC Callnumber  
QA76.64-.W359 2002
DDC  
005.13/3-21
Callnumber  
005.133 W243e
Author  
Wampler, Bruce E.
Title/Author  
The essence of object-oriented programming with Java and UML : Bruce E. Wampler.
Publish Info  
Boston, MA : Addison-Wesley, c2002.
Material Info  
xix, 290 p. : ill. ; 24cm.+1computer optical disc (4 3/4 in.).
General Note  
Includes index.
Formatted Contents Note  
완전내용Preface -- Acknowledgments -- Ch. 1 Objects, UML, and Java -- Ch. 2 The Essence of Objects -- Ch. 3 Objects in Java -- Ch. 4 Object-Oriented Analysis and Design -- Ch. 5 Object-Oriented Graphical User Interfaces with Swing -- Ch. 6 A Case Study in Java -- Ch. 7 Design Patterns -- Ch. 8 Refactoring -- Ch. 9 Software Development Methodologies Today -- Ch. 10 Software Tools for Object-Oriented Development -- Ch. 11 Programming: A Personal Perspective -- Ch. 12 What Next? -- Glossary -- Index.
Subject Added Entry-Topical Term  
Object-oriented programming (Computer science)
Subject Added Entry-Topical Term  
UML (Computer science)
Subject Added Entry-Topical Term  
Java (Computer program language)
Control Number  
joongbu:299985

MARC

 008060705s2002        maua                    001c0  eng  d
■020    ▼a0201734109  (alk.  paper)▼c$42.99
■035    ▼a(KERIS)BIB000008557302
■040    ▼aDLC▼cDLC▼dC#P▼dCIN▼dHYUA
■042    ▼apcc
■05000▼aQA76.64▼b.W359  2002
■08200▼a005.13/3▼221
■090    ▼a005.133▼bW243e
■1001  ▼aWampler,  Bruce  E.
■24514▼aThe  essence  of  object-oriented  programming  with  Java  and  UML▼cBruce  E.  Wampler.
■260    ▼aBoston,  MA▼bAddison-Wesley▼cc2002.
■300    ▼axix,  290  p.▼bill.▼c24cm.▼e1computer  optical  disc  (4  3/4  in.).
■500    ▼aIncludes  index.
■5050  ▼aPreface  --  Acknowledgments  --  Ch.  1  Objects,  UML,  and  Java  --  Ch.  2  The  Essence  of  Objects  --  Ch.  3  Objects  in  Java  --  Ch.  4  Object-Oriented  Analysis  and  Design  --  Ch.  5  Object-Oriented  Graphical  User  Interfaces  with  Swing  --  Ch.  6  A  Case  Study  in  Java  --  Ch.  7  Design  Patterns  --  Ch.  8  Refactoring  --  Ch.  9  Software  Development  Methodologies  Today  --  Ch.  10  Software  Tools  for  Object-Oriented  Development  --  Ch.  11  Programming:  A  Personal  Perspective  --  Ch.  12  What  Next?  --  Glossary  --  Index.
■538    ▼aSystem  requirements:  Book  source  code.  Any  system  with  Sun  JDK  1.3  or  later  (Sun  JDK  1.3  included  with  JBuilder  5);  Borland  JBuilder  5.  128  MB  RAM;  500  MB  free  disk  space;  Window  98,  2000,  ME,  XP,  or  Redhat  Linux  6.2,  or  Solaris  7/Solaris  8;  Other  software.  128  MB  RAM;  10  MB  free  disk  space;  Windows  9x,  ME,  2000,  XP.
■650  0▼aObject-oriented  programming  (Computer  science)
■650  0▼aUML  (Computer  science)
■650  0▼aJava  (Computer  program  language)

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